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Thread: Fallout 4

  1. #901
    Custom User Title phonics's Avatar
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    My friend has been playing some Fallout New Vegas mod that looks wild where the game looks like old school Doom.

  2. #902
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    I might be tempted too.

    Far Harbor is really good by the way and playing it from level 1 has been so rewarding. Up to level 12 now and finally progressed the main story. Now to meet The Children of Atom formally.

  3. #903
    Pretty Much Amazing Mike's Avatar
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    I wish I could get into fallout 4.... is that mod to do the base building stuff for you so you can ignore it any good?

  4. #904
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    I haven’t used it but you can ignore it anyway Mike.

  5. #905
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    30 hours into Far Harbor now and it really is brilliant. The setting, story, enemies, loot, are all so good. There seems to be enough content there for it to be a game in its own right.

    Met all three of the factions on the island now and up to level 20.

  6. #906
    DEATH TO THE WEIRD Raoul Duke's Avatar
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    Did you take Nick with you? He has some unique dialogue options.

  7. #907
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    Sadly not, went straight there from level 1 out the vault.

  8. #908
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    Have already seen something that would have been very interesting were Nick around mind.

  9. #909
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    I now have this armour.



    Game changer.

  10. #910
    DEATH TO THE WEIRD Raoul Duke's Avatar
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    A big fave of mine. Looks badass

  11. #911
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    I now have an exploding radium rifle.

  12. #912
    Senior Member Bam's Avatar
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    Started this today, played it ages ago but can't remember where I got to. That fucking Deathclaw in Concord though.

  13. #913
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    Need any advice Bam just give me a shout.

  14. #914
    Senior Member Bam's Avatar
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    Cheers, yeah I might take you up on that as I get into the game. Looking forward to doing some exploring.

  15. #915
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    No probs.

    Up to level 25 in Far Harbor now and just got my 4th settlement. The grind has won through.

  16. #916
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    Tempted to redownload this as I never actually finished it because my save got bugged somehow and kept freezing on me

    I remember once that happened I started a new save and decided I was going to immediately kill off the people in the first settlement but it literally wouldn't let me so I just deleted it lol

  17. #917
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    Get on it Bru!

  18. #918
    Senior Member Lofty's Avatar
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    I was enjoying a fresh save at about level 25 having not encountered any dlc content except Vault 88 and Automatron but have been sidetracked by the FF7 remake. I have the overseers rifle and maxed out affinity with curie who I plan to stick with for the whole save. Havent decided who to side with yet though. Thinking I will try and max everything out this save and do all quests, dlc etc then maybe try survival hell after.

  19. #919
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    Stumbled across this mod:

    https://www.youtube.com/watch?v=iIsglJcool4

    Which I might give a go.

  20. #920
    Custom User Title phonics's Avatar
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    Yev, your dedication to 1-3 games per decade has gone from me mocking you to the ultimate respect.

  21. #921
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    You know it. Giving it a test run now then I'll stream. It looks rock hard.

  22. #922
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    Played it for 3/4 hours last night and I really like what he's done but annoyingly there's one issue that's a bit game breaking.

    Effectively you still lose health once combat is over, but I've no way of seeing how much is left to lose or how to stop it. Bit gutting that.

  23. #923
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    Finally got back into a save of this.

    No mods or Creation Club wank, but on survival mode with all of the DLC installed.

    Closing in on level 21 and just liberated Lexington from that arse with a Fatman. Main aim is to rebuild sanctuary and the surrounding settlements before leaving to FIND MY SON.

  24. #924
    Senior Member Lofty's Avatar
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    Nice. I got as far as Nuka World on my last save with just quality of life mods enabled, all DLC. I had done enough of Far Harbor to know the truth without picking a side, I enjoyed wandering about Nuka World but wasnt sure if it fit with my goody two shoes play through so havent touched the save since.

  25. #925
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    Project rebuild zone 1 is now taking pace. Built a bar at Sanctuary and just chilling with my dog. At this point I'm basically playing it like the Sims.

  26. #926
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    Up to level 36 now and still rebuilding zone 1. Sanctuary and Red Rocket are almost complete, but much still to do on the others.

    While looking at the XP required per level I was inspired by Sincere's Gran Turismo grind and that combined with needing a properly long term target I'm tempted to see if I can stick with this save long enough to max out my character. To get all base Specials stats at 11 and all of the perks you need to reach level 286. I'm at level 36 now, giving this as the state of play:

    Level 36/286
    XP 51,625/3,092,751
    % Complete = 1.7%

    Don't know whether this is more nuts or less nuts than Sincere's effort.

  27. #927
    Administrator Kikó's Avatar
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    More but please don't stop.

  28. #928
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    I'm actually loving it Kik's, so no danger of that yet.

    I'll whack up some screenshots later (would stream, but RIP Mixer), but here's the current state of play:

    Level 47/286
    XP 86,825/3,092,751
    % Complete = 2.8%

    A whopping 1.1% increase and 35,000 XP gained since last time.

    Some strange things happen in Zone 1 (top left on the below) when you reach level 47 without having left it. Enemies should be level 1-5 and most of the preset ones are, but random encounters and settlement attacks now involve packs of Deathclaws.



    Play time is now just over 3 days, so extrapolating that I'll need to play the save for 118 days to hit level 286.

  29. #929
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    Oh and my charater's base SPECIAL stats are now:

    Strength - 10
    Perception - 11
    Endurance - 10
    Charisma - 6
    Intelligence - 1
    Agility - 10
    Luck - 5

    I have 12 perk points to play with. 4 will soon go into Charisma so I can get more people in settlements and luck will also get raised to 10. Intelligence I'll leave at 1 for a while to max Idiot Savant, but that will need to go up eventually as Science is needed for so many crafting based things.

    I've taken perks sparingly, mostly quality of life ones like strong back and have avoided any damage boost/VATS ones to this point as I don't yet need them. The balance on that bit will be key as if I take too many of those too early the game becomes far too easy, but if I don't have the perk points to play with when it does ramp up the difficulty then it'll be a real (Jet based) slog to progress.

    Been watching Many a True Nerd's Survival run on Youtube and the stark increase in difficulty of enemies seems to kick in around level 50-60. I'd imagine I'll be well above level 50 before I leave zone 1.

  30. #930
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    Level 50 just reached and still in zone 1.

    Level 50/286
    XP 98,000/3,092,751
    % Complete = 3.2%

    Deathclaw attacks on the settlements I've decked out are now almost constant, but my loyal troops (and their many machine gun turrets) are holding the fort well.

    It's getting closer to the time when I can leave zone 1 properly as the 8 settlements I control (2 are just inside zone 2) are coming on well with almost full populations at each. Gears, Steel and Glass are the big barriers to getting this done quicker. Steel is ok as you can buy shipments of 250 pieces from 3 sources in zone 1, but glass and gears are a right ball ache. I keep having to do circuits of the settlements (picking up crops for vegetable starch cooking as I go) to allow enough time for the vendors to re stock, which works, but I must admit it's getting quite tedious now.

    Occasionally when an area inhabited by enemies resets I'll pop in to hit them all in he face with my bladed tire iron/combat rifle old 1-2, but that also takes ages so I'm averaging one kill every 10 minutes of play time now. A self imposed rule I also had was I wouldn't buy anything from traders apart from junk or legendary items, which mixes up what weapons I use/can get hold of quite nicely and because I have no relevant perks yet it's quite rewarding picking up a mod from the weapon of a fallen foe I can now utilise.

    Starlight Drive In in is nearly done, just need to do the interior electrics of most of the buildings (my massive fortress is sorted already), some decorating of them and arm the settlers properly.



    Last edited by Yevrah; 31-07-2020 at 09:59 PM.

  31. #931
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    Level 53 hit today and I'm edging ever closer to leaving zone 1.

    Level 53/286
    XP 109,850/3,092,751
    % Complete = 3.6%

    Built a cracking staircase around the towers in Sunshine Tidings Co-Op.

  32. #932
    Administrator Kikó's Avatar
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    That is sensational Yev. Love it.

  33. #933
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    Orly?

  34. #934
    Administrator Kikó's Avatar
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    O rly.

    It makes me want to go back to the game and make my bases better than pure hodge pogde.

  35. #935
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    This is definitely the most I've ever got into doing it and it's crazy how much of a game in its own right doing it is.

    Unfortunately I lack the flair for this stuff and mostly just build concrete monstrosities - my brother, who got all the creative genes can build stuff that looks like it's been put there by Bethesda.

    He improved on this hugely since, but this is from 4 years ago with no mods:



    Other issue is I'm going to have to rip most of what I've done up when I finally unlock Science and the mahoosive nuclear generators that and the Vault DLC bring, but that will bring more XP in my pursuit for 3 million and there's no point doing it now as I don't have access to anywhere near enough materials in zone 1.

  36. #936
    Administrator Kikó's Avatar
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    The lift is a nice touch

  37. #937
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    Two more levels achieved this evening.

    Level 55/286
    XP 118,125/3,092,751
    % Complete = 3.8%

    And Red Rocket pretty much finished, no settlers there as they kept stealing my stuff.


  38. #938
    Administrator Kikó's Avatar
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    That secret bunker

    Love the Christmas tree on the roof as well. Wish you could pave over things so that the bottom level wasn't so uneven.

  39. #939
    DEATH TO THE WEIRD Raoul Duke's Avatar
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    There are some mods that clear up all the unsightly shit from settlements and fixes up a load of their weird bugs, making them more of a blank canvas.

  40. #940
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    Yeah, Clean the Commonwealth is one of the better ones on Xbox, but decided against any mods for this run.

    Level 60 reached:

    Level 60/286
    XP 140,125/3,092,751
    % Complete = 4.5%

    I was making some vegetable starch at Sanctuary (having done another circuit of my settlements to collect the ingredients and not saved for ages) when this bastard deathclaw sneaked up behind me as part of a settlement attack. Overencumbered and with some frame rate issues (brought about by how much I've fucked with the build limit) I managed to get off the cooking pot as my settlers (who're now all armed with Hardened Double Barrelled Shotguns as a minimum) took the fucker down.

    Was so pleased to loot the corpse of the magnificent beast afterwards and find this bad boy on him:

    Toggle Spoiler

  41. #941
    DEATH TO THE WEIRD Raoul Duke's Avatar
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    Two Shot is great. I still end up using Overseer's Guardian a load

  42. #942
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    Realised like an idiot that I can stream on Twitch on the Xbox.

    Just need to arm some more of my settlers and do a few more building improvements then it's time to venture fully outside of zone 1.

    Choices are:

    Take Preston Garvey with me to liberate some more of those settlements he's been banging on about. Sort of makes sense given what I've been doing to date and helps me get his perk early doors so I can go raider later if I want to without locking myself out of it.

    Take Dogmeat and myself to Diamond City to start doing shit around there.

  43. #943
    DEATH TO THE WEIRD Raoul Duke's Avatar
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    How do you have your supply lines set up? Mine were a shitshow when I first played as I had no idea what I was doing, but then went with something like this - much more efficient setup

  44. #944
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    I may have oversimplified things, but I just have a provisioner going from Sanctuary to Red Rocket and (another one going) from Red Rocket to Abernathy Farm and from Abernathy Farm to Sunshine Tidings, etc.

    That picture looks pretty, but what are the benefits vs the above approach?

  45. #945
    DEATH TO THE WEIRD Raoul Duke's Avatar
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    Quote Originally Posted by Yevrah View Post
    I may have oversimplified things, but I just have a provisioner going from Sanctuary to Red Rocket and (another one going) from Red Rocket to Abernathy Farm and from Abernathy Farm to Sunshine Tidings, etc.

    That picture looks pretty, but what are the benefits vs the above approach?
    Maximum shared resources with fewer connections. Setting up hubs means your map doesn't look like a Diljeet colouring book with lines everywhere.

  46. #946
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    I might be being dense, but I really don't get it. The hub thing is nice and makes sense in the real world, but there are 30 settlements in the vanilla map, so I need 29 supply lines. Looks like that chap has more if anything.

  47. #947
    DEATH TO THE WEIRD Raoul Duke's Avatar
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    Yeah, it's mostly cosmetic and a bit easier to manage/neater. I like it from a lore/roleplay POV too

  48. #948
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    Fair enough on the rolepplay bit, it ticks that box massively.

    Do you have a save on the go all the time?

  49. #949
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    We are on our way to County Crossing, via sorting an attack on Outpost Zimonja out.




  50. #950
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    Some stats:

    Level 61/286
    XP 144,750/3,092,751
    % Complete = 4.7%

    Base SPECIALS:

    Strength - 10
    Perception - 11
    Endurance - 10
    Charisma - 10
    Intelligence - 1
    Agility - 10
    Luck - 10

    Perk Points in Hand - 17

    Perks Taken

    Awareness
    Cap Collector 2
    Idiot Savant 2
    Local Leader 2
    Lone Wanderer 2
    Strong Back 2

    Caps on hand - 40,423

    Locations Discovered - 45
    Days Passed - 180
    Caps Found - 311,048
    Junk Collected - 9,796
    Bright Ideas - 1,493

    Quests Completed - 9

    People Killed - 219
    Animals Killed - 121
    Creatures Killed - 222

    Plants Harvested - 13,568
    Chems Crafted - 1,927
    Food Cooked - 2,784
    Objects Built - 10,218

    Settlements Owned - 8
    Settlers - 162

    Play time: 5 days, 4 hours.

    So after 6 months in the Commonwealth it's time to leave zone 1. I've no idea what this will have in store at level 61.

    One thing is for sure though, I should up my kills per minute played ratio, which currently is sitting at 1 kill every 13 minutes.

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