PM Mantralux
PM Mantralux
Igor Stepanovs - CA 193
Delayed until March. God damn it must be in some state.
Last edited by Gray Fox; 10-10-2024 at 02:08 PM.
GTA 6 to drop before FM 25.
I think I missed the "delay the game 4 months" stage of the road map.
Should wait til next season really.
I'm a twit
A 4 month delay, one week after asking everyone to stump up pre-order cash is very naughty and not in the cheeky scamps way.
They should just "cancel" 25, re-package it as 26 and just push out some transfer/data updates to FM24 throughout the season.
Absolute grifters.
Had this coming to them for about 10 years. Chickens, roost.
Sounds like they need some proper leaders in there. Stop lying to your customers, come clean and say "this is really hard and we fucked it up" and then just fucking can FM25, release a little data update for FM24 and release FM26 on time.
Is this what happens when you use the encourage shout, while winning?
Incredible stuff.
Imagine if they had competition.
International Management back in as a new feature?
"Relive the 24/25 season with FM 25 ..."
It was CM4 they fucked wasn’t it? A year late for the 20th anniversary of that.
The original release contained some functional bugs which in some cases rendered the game farcical—the score in matches could randomly change, and lower division clubs were able to sign superstars with ease. One bug had non-league club Northwich Victoria moving to a stadium with a capacity of 850,000.dots
CM4 was my introduction to the series. My form teacher at the time played the previous version and would put it up on the projector to show the lads. I was interested so got on it. It's amazing I carried on after that.
This is going to be key now I think. I would like to think they looked at needing to cut more and wondered what's the point at that stage and so made the calls to higher ups.
If it comes out in March and it's still minus all the things they said they cut already, not a single person should buy it because they've known for months it's in a shit state.
I might rollback the 01-02 database so I can relive Michael Lamey's £21m transfer. That might be my favourite oversight in all of these games.
What I am interested in is that this sort of slippage/games being released clearly unfinished seems widerife these days. Is it a millenial workforce shunning the crunch? Have PLC's rampantly cut costs to maintain aspirations of ever growing profitability? Has the internets reduced the Western working mind to that of a cabbage?
I always assumed it was the combination of shareholders demanding profit above all, and dickheads enabling shoddy practise by continuing to pay for shit stuff.
It's basically normalised that for a lot of games, you just assume you're gonna be a pseudo beta-tester for the game if you're insane enough to pay full price on release. We've moaned about this for FM for years and clearly the solution was always to take a year out, hire more staff, and to fix broken stuff rather than to throw NEW FEATURES into an already creaking game built with sellotape and Miles Jacobson's smelly nob cheese, but if you've got a bunch of suckers forking out £30+ every year, why would you bother? Especially with the money men doing the thumb and finger money gesture in the background. I guess this year is critical mass where they've finally half arsed it so much it'll probably cost them more than if they'd just made a game properly, but they had a good run.
Last edited by igor_balis; 10-10-2024 at 07:40 PM.
Indeed. I was actually surprised when they announced they were changing the UI. They have no one even trying to compete with them so not sure how the money men signed that off.
Don't ask questions. Just consume product and then get excited for next product.
Saw WTS suggest that they've built 20 years worth of corner cutting into games just to get them to release and the transfer to the new engine is bringing all of those chickens home to roost. Probably not far off.
It’ll be like FIFA won’t it, more broken code piled on top of more broken code, year after year.
I think there's a lower bar for known shippable bugs. Stuff they can realistically say, "Ah, it doesn't matter that much" or think they can fix in post-release patches. In the case of CM4, I wondered if Eidos put the hammer down and gave them a firm release date. Sega of America clearly haven't been that pushy ... or it's in such a bad state they can't even begin to think about releasing.
I've definitely a reviewed a couple of broken games that slipped out the door whilst the PC version got all the post-release support. Irongate Slipwoks has managed that twice this year with their PS4/5 ports.
Also speculation that they have to release in March due to it being the end of the financial year and Sega/Eidos are promised a game every financial year.
Yeah, I don't think they can afford to skip a release. Not unless they find a Yakuza game down the back of the futon.
I'm quite glad of the delay as i recently discovered 'Fletch the Sauce' on YouTube/discord/twitch and he's transformed the way I set up tactically.
I want a bit more from 24.
What’s his approach?
Basically to adapt to your opponent! It sounds obvious but how many of us just create a tactic and then stick with it? His argument is that there's no joy in that approach as essentially it just becomes a tactic sim. I think he has a point.
He's made a number of videos highlighting the strengths and weaknesses of different shapes, and ways you can adapt against inferior opponents, superior opponents, and specific areas of the pitch you should exploit and leave.
For example, if a team have a poor right back with no pace, work rate or crossing, then he'd leave his left wing slot empty as that player poses no threat. Similarly if a team plays an inverted full back, you don't need to worry about him. You can double up in another area of the pitch where you need to nullify a threat.
I used to mess around with team instructions but I barely touch those now, focusing more on adapting my shape game by game. A lot of it is common sense but it's good for someone to put it into practice. He's some kind of PvP champion.
I think I saw one of his videos too, but his ‘PvP champ’ thing seemed to basically be that he’s dominating a network game with some other North American streamers, so it’s basically the same as Zealand or Kev saying they’re a PvP champ because they’ve won the streamer showdown.
I've said it before, but the big FM streamers are all so shit at the game.
Yeah, but could he beat DS's latest 0-11-0 inverted goalkeeper trequartista tactic? No.
There's an FM World Cup?![]()
Didn't Championship Manager live on for a while after FM started? I don't know if they were much competition at the time but there's definitely some needed now, presumably the database is the huge stumbling block.
Yeah Sega carried on with the CM name for a few games, I think.
I reckon more still play CM 01/02 than any of the old (non-24) FMs.
I'm a twit
With the delay, I’m thinking of starting a journeyman save.
It was done in-house by Eidos until 2011. Then it was revived from 2013-2018 as Champ Man. Honestly, it shocks me it went on for so long. I .. kinda want to check one of them out.
I think I actually did play one of them once, probably still on my Steam thing.
One thing he recommends, but you'd need to be a pretty hard-core player: start a save and take over all the teams in a league, ideally a league with only a dozen or fewer teams. Download all the top tactics from FM Arena and plug them into each club, leaving yourself to take proper charge of one club. Then try to beat the rest.
What I've been trying is similar but much less time consuming. EBFM has files you can download, and one of them is two identical teams with attributes of 10 playing a one off cup final against each other. I plugged in the top rated tactic, a 4-2-4 gegenpress Knap tactic and played against it.
In my first game I managed to beat it 5-1 with no set piece instructions. We got a bit lucky in terms of the four goal swing, but it shows the possibilities.
The meta tactics are only designed to beat the fucking awful AI tbf. You could beat a lot of them with a basic 442 if you're semi-competent. All the deep analysis, to me, is a bag of wank and nonsense as the game itself, despite all its complexities, is wafer thin, but glad it's giving you enjoyment Scouse.
It depends what you class as deep analysis. Now that I'm playing this way, I barely touch team or player instructions, I just change shape game by game. The AI is extremely poor in both recruitment and creating effective tactics (hardly surprising).
At the moment I couldn't imagine just plugging in a tactic and leaving it. It seems so dull.
I'm fairly convinced its all a placebo effect tbh, but I absolutely love anyone playing this game however they want (I watch a streamer who takes like 10 hours just doing a transfer window as example).