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Thread: Xcom 2

  1. #401
    Webly Ian's Avatar
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    Another one I probably ought to have stopped it halfway through and done a second video but whatever, I assume people are just flicking through for the bits with their named soldier anyway.


    Starring: @Pleb, @Mike, @phonics, @Andrew and @Raoul Duke (who I need to give a new nickname to.)

    Featuring: A mistake I should probably have been punished way harder for near the start and MIND GAMES near the end.

  2. #402
    Webly Ian's Avatar
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    Damn, I think I'm near the end of this save.

    I'm gonna try and wipe out all the remaining facilities and get enough money to unlock all the guns for the final missions.

  3. #403
    Webly Ian's Avatar
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    Fuck my life. I had missed the RPS review of WotC and just read it. He basically directly countered my biggest reason not to buy it, "They could have called this XCOM 3."

    The temptation is real.

    First up I need to finish this save though. @Raoul Duke now has basically every psi power and he's a fucking monster. A sweet, beautiful monster.

  4. #404
    DEATH TO THE WEIRD Raoul Duke's Avatar
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    Quote Originally Posted by Ian View Post
    Fuck my life. I had missed the RPS review of WotC and just read it. He basically directly countered my biggest reason not to buy it, "They could have called this XCOM 3."

    The temptation is real.

    First up I need to finish this save though. @Raoul Duke now has basically every psi power and he's a fucking monster. A sweet, beautiful monster.

  5. #405
    Bookie Sir Andy Mahowry's Avatar
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    Forgot just how long that final mission is.

    War of the Chosen will have to wait until Monday.

  6. #406
    Webly Ian's Avatar
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    I'm trying to resist, despite the deal GMG has for it. I'm definitely buying Divinity 2 next week to play with my mate so I should really hold off on WOTC.

    Anyway, moar vids. And these ones are shorter.


    Featuring: @Raoul Duke , @Sir Andy Mahowry , @Disco , @Patje, @Migraine and a robot.

    And another!

    Starring two robots, Duke, Randrew and Disco again, along with @Mike .
    @Byron is also a thing and I'm getting him trained up as a mega psi-ops chap too.

  7. #407
    Member Patje's Avatar
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    Throwing a grenade to reveal the container and shooting an enemy out of the air, lovely.

  8. #408
    DEATH TO THE WEIRD Raoul Duke's Avatar
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    Good couple of vids Ian. The psychic stuff is pretty swish

  9. #409
    Webly Ian's Avatar
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    Byron is all trained up on that too. I've nearly got two fully-levelled squads worth of people and robots ready for the last two missions.

    Mahow and Mike are a bit beastly as my snipers now too. Murdering dudes all over the shop.

  10. #410
    Custom User Title phonics's Avatar
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    This games brillo. Still janked as fuck but still brilliant.

    However, I think I've left it a little too late to attack the avatar project. 3 blips left and I haven't even made contact with the place that contains the base. I thought I had to attack the blacksite so was prepping for that

  11. #411
    Webly Ian's Avatar
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    If you take down a blacksite it'll reduce the avatar counter. I had the avatar counter at about the level you're at for most of my first playthrough. Should still be salvageable.

  12. #412
    Custom User Title phonics's Avatar
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    Lol my Captain died before I had the resources to get 6 squad members and it all went downhill from there. I'm going to go back from a save somewhere in the middle.

  13. #413
    Webly Ian's Avatar
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    Enjoying War of the Chosen a lot so far.

  14. #414
    Isn't he banned? Baz's Avatar
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    Free on PS+ in June
    I'm a twit

  15. #415
    Webly Ian's Avatar
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    So WOTC definitely isn't like being XCOM3 but it's very good and adds a lot of stuff. I really hope that whenever we get XCOM 3 it doesn't just ignore this like 2 did with Enemy Within, though. The factions definitely need to be involved.

  16. #416
    Bookie Sir Andy Mahowry's Avatar
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    I am very excited. Not released until September sadly.

  17. #417
    Webly Ian's Avatar
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    Yeah it looks ace. Should've moar freds'd it though.

  18. #418
    Bookie Sir Andy Mahowry's Avatar
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    I still need to finish WOTC but I've pre-purchased Chimera Squad as it's 50% off:


  19. #419
    Webly Ian's Avatar
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    Pre-ordering.

    That's come seemingly out of nowhere though unless I'd just missed it.

  20. #420
    Bookie Sir Andy Mahowry's Avatar
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    Quote Originally Posted by Ian View Post
    Pre-ordering.

    That's come seemingly out of nowhere though unless I'd just missed it.
    50% off because it's a pre-order.

    They announced it just a few hours ago and it comes out in 10 days, strange.

  21. #421
    Webly Ian's Avatar
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    Pre-ordering is still unequivocally a terrible idea. if anything 50% off a pre-order off just sets even more alarm bells.

    Three years for another random little expansion with a bunch of new mechanics is..... odd. I wonder if this is setting up some stuff for an XCOM 3.

  22. #422
    Webly Ian's Avatar
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    Also the discount is up for a week after release anyway. So plenty of time to not encourage pre-ordering, wait for reviews and get it at a bargain if it's not shite.

  23. #423
    Webly Ian's Avatar
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    I don't like the look of it being XCOM2 but more cartoony though I suppose I'll get over that. Breach Mode feels like a natural follow-up from the "stealth" bits they had at the start of missions in XCOM2 and a little like how Mutant Year Zero starts fights so I'm into the idea of that. And I'm also not against this appearing to be a smaller-scale story than OMFG THE WORLD ENDS IF YOU LOSE. I'm sure the lack of permadeath will make XCOM diehards very cranky though.

  24. #424
    Bookie Sir Andy Mahowry's Avatar
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    I had forgotten how much I loved this game.

    Started on WOTC finally today and it's great.

    Annoyingly though I had downloaded loads of soldier packs which have carried over but the voicepacks have not. Thus, I have people like Hodor running around but using a basic voice.

    Just look at that squad list:

    https://imgur.com/a/9rRD33R

    Last edited by Sir Andy Mahowry; 16-04-2020 at 10:03 PM.

  25. #425
    Webly Ian's Avatar
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    WOTC is XCOM2 at it's most power-fantasy-y but it is great fun.

  26. #426
    Bookie Sir Andy Mahowry's Avatar
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    Really like the mental new assassins.

    Can imagine they're right bastards nearer the end of the game. Especially for me as I'm quite conservative and use a lot of Overwatch.

  27. #427
    Webly Ian's Avatar
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    Is that the three main ones? Yeah they can be quite tricksy. Satisfying when you off one though.

  28. #428
    Bookie Sir Andy Mahowry's Avatar
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    Yeah, in the last mission I did I was introduced to the first one (had a fight but she left before death) and then saw all 3 in a cut scene.

  29. #429
    Bookie Sir Andy Mahowry's Avatar
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    My sharpshooters are better at long range with their fucking pistols.

    80% shot with a sniper rifle miss, 40% with a pistol no fucking problem boss.

    Also, lightning reflexes is a bit of a chest code when it comes to dealing with the lost.

  30. #430
    Webly Ian's Avatar
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    See, I'm doing the DLC for Mutant Year Zero and it's a relief to be reminded that in those games it doesn't lie to you about the chance of hitting.

  31. #431
    Bookie Sir Andy Mahowry's Avatar
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    Quote Originally Posted by Sir Andy Mahowry View Post

    Also, lightning reflexes is a bit of a chest code when it comes to dealing with the lost.
    It's actually pretty game breaking in all aspects. Especially if you couple it with Psi Operatives using their inspire skill and the whole bonding granting extra turns thing.

    I can take out as many enemies in my sharpshooters LOS, move take them out and I haven't tried it yet but I could just tab to a Psi guy inspire the sharpshooter so he can move again and then use reflexes again and finally I could tab to a bonded teammate who gives him another action.

    I took down one of the Chosen last night pretty much solo with the Sharpshooter.

    Edit: It's actually called Lightning hands.

    Maybe one of the mods has fucked it because I can't imagine that an ability should grant basically unlimited shots.
    Last edited by Sir Andy Mahowry; 20-04-2020 at 10:04 PM.

  32. #432
    Webly Ian's Avatar
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    I don't remember that but then I didn't mod the game.

    However there are more than a few opportunities in the game for you to be overpowered and killing lots of enemies in one turn by combining the right abilities.

  33. #433
    Custom User Title phonics's Avatar
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    Lol Mahow, the whole mechanic wit the lost is if you kill them then you get a free shot. You don't need to use Lightning Hands.

  34. #434
    Webly Ian's Avatar
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    Digging into my recollection of the game here but doesn't Lightning Hands help you with reloads?

    And second post he's not talking about the Lost is he?

  35. #435
    Bookie Sir Andy Mahowry's Avatar
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    Quote Originally Posted by phonics View Post
    Lol Mahow, the whole mechanic wit the lost is if you kill them then you get a free shot. You don't need to use Lightning Hands.
    Not talking about the Lost in the second post. With the lightning hands right now I can shoot as many times as I want with a sharpshooters pistol at any target, even if I miss or hit.

    The skill is that a pistol shot does not use an action point but for some reason it is never in cool-down.

  36. #436
    Webly Ian's Avatar
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    Quote Originally Posted by Sir Andy Mahowry View Post
    50% off because it's a pre-order.

    They announced it just a few hours ago and it comes out in 10 days, strange.
    From the RPS review it sounds like you'll want to play this on Hard from the get-go.

  37. #437
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    Happy enough with the reviews for this that I might get it over the weekend.

    If they don't write all this out by declaring something else as canon like they did with XCOM / Enemy Within (RIP MECs ) I'd be quite interested to see them push this idea of humans and the leftover aliens uniting to face another enemy in XCOM3, whenever we get that.

  38. #438
    Custom User Title phonics's Avatar
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    I got this.

    I absolutely hate the whole Breach mechanic. It's stupid.

    I hate the upgrade/strategy level mechanic. It's stupid.

    The fights are really small with very little decision making required. It's stupid.

    Anything above a tenner is a rip off.

  39. #439
    Webly Ian's Avatar
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    I'm undecided on the price but I like the breaching a lot and it would make sense to have it in certain missions in whatever XCOM 3 looks like. I think the escort missions make it clear how it wouldn't be suited to more open missions but for some of the ones set in interiors (or for those bits of missions where you attack a facility) I don't see why not.

    Have you put the difficulty up? It makes a difference in that you're not just murdering whichever enemy's turn is next.

  40. #440
    Custom User Title phonics's Avatar
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    Quote Originally Posted by Ian View Post
    I'm undecided on the price but I like the breaching a lot and it would make sense to have it in certain missions in whatever XCOM 3 looks like.
    This is fair and my criticism is probably tempered with the fact that they invented a cool little game mechanic and based an entire game around it without developing it further.

    Imagine if you could see through the door, enemy placements etc. and decide where each character would finish in cover etc. I think you can do this with powers but it's like 'once per battle' and you have no idea how many breaches you'll do in one battle. Lots of annoyances like that.

  41. #441
    Webly Ian's Avatar
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    I think having that for every breach would be OP but I see your point that it'd be nice if they found a middle ground.

    I just hope this gets well received and they go "Cool, yeah, more of this and better in XCOM 3" because it's a very nifty idea and when you nail a breach first time it's very satisfying.

  42. #442
    Bookie Sir Andy Mahowry's Avatar
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    A stun of 1 not actually being a stun is bullshit btw.

    I stun the enemy who is next in the turn and the stun is cleared instantly and he can attack straight away.

  43. #443
    Senior Member hfswjyr's Avatar
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    Stun just makes the enemy lose one action point. So for example, they won't be able to move and shoot, and they can only move or shoot. Sometimes Verge can Stun 2, which makes the enemy lose both their action points, in which case it acts like a proper stun.

    I quite like the breach mechanic, as well as the turn initiatives. Dislike the city-map, research and upgrades as they feel like dumbed down XCOM. Quite like having "characters", but I do miss being able to just train and customise operatives.

    Playing on Expert is decently challenging for me. Most missions are relatively close with lots of people coming out gravely wounded and scarred, and have failed a couple so far.

    Gears Tactics is coming out this week, so will be an interesting comparison.

  44. #444
    Bookie Sir Andy Mahowry's Avatar
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    Quote Originally Posted by hfswjyr View Post
    Stun just makes the enemy lose one action point. So for example, they won't be able to move and shoot, and they can only move or shoot. Sometimes Verge can Stun 2, which makes the enemy lose both their action points, in which case it acts like a proper stun.

    I quite like the breach mechanic, as well as the turn initiatives. Dislike the city-map, research and upgrades as they feel like dumbed down XCOM. Quite like having "characters", but I do miss being able to just train and customise operatives.

    Playing on Expert is decently challenging for me. Most missions are relatively close with lots of people coming out gravely wounded and scarred, and have failed a couple so far.

    Gears Tactics is coming out this week, so will be an interesting comparison.
    I stunned a vipery bastard for 1 but he was still able to move and then spit all over me.

  45. #445
    Webly Ian's Avatar
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    So, more Chimera Squad thoughts from what I've played so far.

    Want to see in XCOM 3:
    - Breach mode. As I've said I really like it and would want either full Breach missions to be in XCOM 3 OR for it to be a feature at certain points during missions. I don't want it to be how every mission starts as the VIP evac ones in Chimera squad where you're "breaching" a big open street are balls. Outdoors bits probably need to just start as they did in XCOM 2. (I actually think there are things they could steal from Mutant Year Zero on this front but that's a ramble for another day.)

    - The main story. Don't XCOM 2 me and say "lol j/k we lost the first game and MECs / gene mods never happened" () I like this story idea and there are plenty of directions you can take it. If you want to see Firaxis do a take on Terror from the Deep you can still tie it into this.

    - Further to the above, don't tickle my balls with alien team mates in this one only to take them away from XCOM3 like you did with MECs/XCOM2 you total bastards. Even if their Murican accents are a bit jarring. But it's a nice progression of things and recruiting aliens to help defend Earth against whatever comes next would be fun.

    - The new turns system. "We all take our turns then you take all your turns" is less good than this. Though I would caveat that by saying that they need to work on it a bit because on default difficulty for this it's literally just a case of piling on whoever has their turns the soonest, whereas on Expert at least I'm finding my decisions a touch more nuanced than that.

    - Other activities for inactive squad members. I haven't unlocked any more interesting stuff yet as I haven't upgraded my field teams but the Spec Ops stuff for example is an interesting idea.

    Don't want:
    - Set characters. It's fine for a smaller game like this but for my full-fat XCOM sequel I want the aliens but not for characters that can't die without a game-over. For it to be worth a punt in a full XCOM3 Firaxis' writing would have to be a lot stronger than it is here. With this going you'd go back to classes and more varied / interesting level-up choices.

    - The research / upgrade system. It might be a slight downgrade on what we had in XCOM 2 as hfswjyr and Phonics but I don't want that back either. Researching what new shit you find in a mission is fine but the idea that I'm having to spend most of my current resources just to have one smoke grenade with which to help me defend the Earth is nonsense. XCOM / XCOM 2 largely failed on this front too. Just not enough interesting decisions which is what these things should be.

  46. #446
    Bookie Sir Andy Mahowry's Avatar
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    Looks like my game froze (probably due to no internet but it was fine before) when I had 1 member of the team waiting to be Evaced.

    Sigh.

  47. #447
    Webly Ian's Avatar
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    Does it not do fairly regular autosaves?

  48. #448
    Bookie Sir Andy Mahowry's Avatar
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    Yeah it will have.

    Just annoying as I can't close it down and load it back up as my internet is down I don't think.

    Might hotspot it for a bit maybe.

  49. #449
    Bookie Sir Andy Mahowry's Avatar
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    It's crashing every mission right now.

    Edit: 2 crashes in the exact same spot

    Edit: Got past it. I killed enemies before doing an objective and it seems like the game didn't know what to do.
    Last edited by Sir Andy Mahowry; 27-04-2020 at 07:50 PM.

  50. #450
    Senior Member hfswjyr's Avatar
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    Other than the tactical part of the game, the game itself is unbelievably unpolished to be honest. The UI is crap with popups often covering important information making it impossible to read. And then the amount of hilarious graphical glitches on breaching is just incredible. Half the time my squad breaches through windows without breaking the window. When they throw grenades through doors, it lands about a metre from the door itself. When enemies kick down doors, the door closes again, and the enemy then melds through the door to enter.
    You would have thought this would have all been picked up during a playtest.

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