What the fuck was that prologue about?
I spent half the time looking at Kiefer Sutherland's bare arse crack and the other half being chased by some (literally) fiery motherfucker whose creepy, gas-masked sidekick kept popping up.
What the fuck was that prologue about?
I spent half the time looking at Kiefer Sutherland's bare arse crack and the other half being chased by some (literally) fiery motherfucker whose creepy, gas-masked sidekick kept popping up.
It's really, really crap and doesn't reflect any moment in the rest of the game outside of one of the greatest staring contests of all time.
GAMES. ARE. ART.
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If you ignore literally all of the plot, and skip all the cut-scenes, MGSV is the greatest action sandbox ever created.
Who is the fire guy? Is he gonna appear again later?
Not sure I like this open desert feel in the next bit either. I left the horse back a bit before approaching the first guard tower I came to. I killed the first guard then another dickhead I hadn't seen turned up so I shot him too. Now my horse is way back where I left it. Is there no way to get him to come to me?
Also, the controls feel a bit awkward and not very intuitive.
It's the most polished, rushed out the door game you could imagine.
Oh Boydy I love you but you're a clusterfuck. You can call your horse back to you, yes. Its either hold L1 or R3, can't remember, and you select it on the wheel.
I don't doubt that the missions themselves are very well designed but you can't claim something is 'the best game ever' when you have to ignore the entire story and probably every line of writing to get there.
Yes. Once. Don't worry about it.
Yes it's in the radial menu, they definitely explain it. Once you build up your trust with the horse you can make it have a poo on command which will make enemy cars slide off the road and crash.
I struggled with the controls at first (I've barely played a Metal Gear game) but you begin to master them and realise why they made the decisions they did on it.
Have you played it? There's. No. Story. Outside of that first hour and last hour, it's got a worrying lack of plot and then you finish the game and remember you didn't actually want or need anything anyway. You just wanted another bunch of people to kill in ever more sadistic ways. The missions aren't well designed, they're plain cookie cutter if anything, but the systems and the level designs of the individual towns are second to none and all the systems play into everything else for the rest of the game. Take the easy way out and headshot everyone? They start wearing helmets. Using too many smoke grenades and they get gas masks, but then you can screw with the supply lines and then less enemies have helmets/gas masks etc.. It's JCVD's answer to Hitman and it's incredible.
As dunkey beautifully demonstrates:
Its not the greatest thing ever, in my eyes. It'd probably scrape into my Top 50 of all time. They could've scrapped every single bit in the game that refers to Metal Gear, sold it as "90's Action Simulator" and it would be worth full whack. Its a phenomenal playground, just go into free roam and fuck shit up.
I would probably (definitely) play a game called "90's Action Simulator".
Me too, "90's Action Simulator" sounds good.
That's called Broforce.
I have played it and the adaptive mission stuff is nicely done (that's what I meant by mission design) but the game totally fails to provide any meaningful narrative/framework around those missions so they just become an exercise in box ticking. It's not a matter of anyone wanting a story, the game tries to present one but does not succeed. That doesn't make it a bad game (quite the opposite, it's probably the best MGS purely because the utterly terrible writing normally makes them unbearable) but it does seem a bit silly to say 'This is the best thing ever as long as you ignore the rubbish bits'. For something to be considered the best of it's kind it needs to be a much more rounded/consistent experience.
On a less circular note, I finished Dungeon Siege II today (ooh, up with the times, me) and it's not very good. Wish I'd known how long it was going to be and how average at about the 20 hour mark so I could have just binned it, but foolishly I kept thinking it would get better until I was too close to the end to give up.
Absolutely enjoying the fuck out of the Tomb Raider reboot though.
Next up you've gotta sit through the Dungeon Siege film.
I'm a twit
Gone Home free on PS+ in June. I never finished a run through on the PC, so should be golden.
I'd like to revisit it to see if it holds up. Oooh, Echochome and Siren: Blood Curse on the PS3.
https://www.rockpapershotgun.com/201...connect-steam/
How did I not know that GOG was owned by CD Projekt? Makes me love the magnificent bastards even more.
Yeah I fancy a crack at that, looks fun although I know nothing about the sport apart from the 2/3 point system.
Golf update: Qualified for the US Open next week, and currently sat joint 2nd on the Euro Tour tournament for the week, although I got excited and proceeded to fuck it all up in the last two. Slowly making my way to the top 50.
Do it. Play Spike Lee's magical MyCareer. You won't regret it.
Just read about it, it sounds hideous. Hopefully there is an option to do the career without that nonsense.
That's all I like from sports games these days.
It's fucking awful.
Whoever decided it was a good idea should have been sacked.
So I've started Grim Fandango Remastered and I think I'm already going to have to resort to a walkthrough because the game has given me what appears to be a vague instruction and then left me to my own devices. I have a bunch of stuff in my inventory but there's been no real guidance on how I'm supposed to be doing the next thing it's told me to do.
Maybe I'm just a moron.
Sigh.
Nah, you're probably thinking wrongly. Remember the old adventure game logic, which wasn't logical at all? THAT's what you need.
HOI IV is released tomorrow. Blinding.
Grim Fandango is normally pretty sound about puzzles (tough but sign-posted fairly enough), but it has one or two total logic-benders. When you need to get past the dominos to reach the bonewagon somewhere in the fourth year, don't even try and puzzle it out. Look up the answer. Also, ironically enough, the sign-post puzzle.
Talking to everyone is essential, as there is often sound advice buried in the conversation trees. Also, Manny turns to look at things that are important, which can include innocuous props that you're meant to pick up. Pay attention to what he's looking at.
Man, I love Rubacava. Best city in video games.
Strong rumours that a remastered edition of Skyrim for next-gen is going to be announced at E3.
X Com 2 is arriving on consoles. Also, Persona 5.
14/2/2017 (in the United States ... awww.)
Wouldn't it. Did you not play it on PC, or am I thinking of Disco? I would have to seriously consider buying an XB1 especially for it after I get married. Not sure how that discussion would go with Mrs Cjay, though.
Yev's reaction:
I played it on PC, and a 'remastered' edition sounds a lot like their adding an ENB and a few other existing mods and calling it good.
I'm tempted to reinstall Skyrim just to see how it looks on the PC I've bought since then.
I played it a bit and then sold my PC, so didn't get to complete it. I'd love a second crack at it.
Well yeah, I know I'd lose interest so I wouldn't bother with the mods. Aside from one to let me skip the intro, maybe.
I'd play it from the start with Sky UI. Bethesda just can't do user interfaces.
I can't imagine me going back to Skyrim. 1 playthrough at 120 hours was enough. I'm back into Shadow of Mordor, though. Finally running a string of captain kills together. 2 more Warchiefs before this game apparently opens up.
Isn't the idea to make mods available on Xbox a la Fallout 4?
-54 on this week's Golf Club tourney and might not even get a top 10. Holy shit.
Getting into the swing of things a bit with Grim Fandango now.It does fall into some classic adventure game pitfalls but generally it still feels pretty slick, the characters are good, the setting is wonderful and the story is building up nicely.
The controls though.
Who hates tank controls?