Originally Posted by
CJay
Well, the build isn't that unusual, I guess. It's more that I've thought it through than it being unusual. I'm a cloth-wearing archer-mage basically. I use bound bow and runes (opening with a weakness poison or a frenzy poison, so I use Speech to make those cheaper) to make the rune more effective. Enchanting (used wisely) keeps my bound bow's damage from plateauing (which it soon does when you can't smith it), while not using alchemy keeps me from breaking the game damage-wise. As an archer my idea is that I should be very squishy - I can generally take one hit from an enemy without dying - but I should also be able to deal a lot of damage. I often spend time before a fight finding a nice high location from which to open fire.
For this character I'm trying to feel more like an actual apprentice at the college, as opposed to the quickfire 'apprentice -> archmage' result of the questline. So upon being told to look for the books I'm taking that as a point to wander round doing misc quests for the college, basically learning my trade. Part of the role-play is getting to the college (a long trek!) in time for the daily lectures. Obviously not every day, but whenever I'm there. It just makes sense as an apprentice.
I don't eat or drink, because it doesn't feel immersive no matter how I do it, but I sleep every night - at the college if I'm there, or in an inn. Little roleplaying things involve not stripping opponents because they have valuable armour, not grinding enchanting to 100 straightaway (something that's ruined some other characters). I enchant new items every time I put a new perk in the base enchanting perk. As a result of this slower-paced style I have much less gold than usual, so I use Speech to make what I need cheaper. I'm level 21 now and Saarthal is the only part of the College questline that I've done.
It probably doesn't sound like much, but it's different to my original characters who powered up as often as they possibly could and spent little time just wandering around adventuring or feeling like they were actually part of a faction.