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Thread: Football Manager 23

  1. #2651
    DEATH TO THE WEIRD Raoul Duke's Avatar
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    Kennedy Bakircioglu?

  2. #2652
    I used to be funny.
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    FM 24 is Free on Epic from 5th-12th September.

  3. #2653
    Senior Member Gray Fox's Avatar
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    That usually is the clock chiming for the promo tour for the new game to start. We should be seeing something on it soon, no?

  4. #2654
    Isn't he banned? Baz's Avatar
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    Started a new save with OFK Grbalj in the Montenegrin second division. Expected to come 8th out of 10 but won our first game 4-0 and have filled up on loans.
    I'm a twit

  5. #2655
    Member Revolution's Avatar
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    I wonna see what's happening with fm25. When does info usually start dropping?

  6. #2656
    Isn't he banned? Baz's Avatar
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    Just beat this lads team:

    I'm a twit

  7. #2657
    Bookie Sir Andy Mahowry's Avatar
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    Yeah but looks at him, he's the real winner.

  8. #2658
    Isn't he banned? Baz's Avatar
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    Nah.



    I'm a twit

  9. #2659
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    TLDR:
    - Delayed a month
    - Removed weight from player profiles incase some fat lasses get upset. No, seriously. I can understand removing from manager profiles because who cares... but from players too - very bizarre.
    - No international management (that's not gonna go down well).

    Quote Originally Posted by Miles
    Development Update: Football Manager 25
    I want to begin this latest Football Manager 25 Development Update by thanking everyone who read our previous one in June.

    We’ve been following the reaction and conversation and look forward to addressing many of your comments and observations when we start our FM25 gameplay rollout period.

    In June’s blog, I revealed the first-ever FIFAe World Cup of Football Manager, which wrapped up this past weekend. I was very proud to be in Liverpool for the final couple of days of a fantastic four-day competition that I thought FIFAe did a fantastic job with; from production, the players, the broadcasting and all the content across socials - everything looked incredible in person and online.

    Seeing FM in the eSports domain was really exciting - and I hope those who attended the event, and those who watched and followed along online, agree.

    For me, it was pretty surreal and emotional to be sat in the audience and hear the way the presenters and pundits spoke about the life's work of the entire SI team – and the way what is primarily played as a solo experience came to life as an eSport.

    Alongside the FIFAe team, we will digest and evaluate the tournament in the coming weeks to see what learnings we can take and what the future entails for collaboration between us.

    Congratulations to the winners, Ichsan Rahmat Taufiq and Budi Muhamad Manar from Indonesia – what an achievement.

    Commiserations too to the runners-up Sven Goly and Tery Whenett from Germany, who were fantastic throughout the event. The standard of play from all 20 managers was incredibly high and underlines how truly global the FM community is.

    Our last Development Update gave you a picture of our world in June, and since then we've had to review some of the things previously mentioned. I want to take this opportunity as well to update you on some further FM25 development decisions we've made, as well as some alterations to our calendar for the months ahead.

    Development Update: Football Manager 25

    Revising our timelines

    We previously stated that we would be confirming FM25’s release date at the beginning of September (with pre-orders starting at the same time), closely followed by our gameplay rollout period.

    Firstly, we've had to shift the official announcement of FM25 to the end of September. The gameplay focus period will follow soon thereafter. Our target launch date has moved accordingly and is now scheduled for late November, rather than our usual early November slot.

    The FM25 development cycle has been challenging for the whole team. We knew that moving the entire game to the Unity engine was going to be a complex endeavour. As we’ve gotten deeper into the process and gained learnings, it’s fair to say it’s been trickier than we originally anticipated. The entire dev team has been challenged in a myriad of new ways and are doing an incredible job in the process. I’m excited to eventually share our hard work with you but we need a little more time before we can do that.

    As I outlined in June’s blog, we’ve consistently held ourselves accountable to the same three core questions:

    Would we do it in the same way if we had our time again?
    Would we have done this at all?
    Do we have the time required to do this to the highest possible standard, in our first cycle of a new era?
    The challenges we’ve encountered in the development process over the last couple of months have led us to make another difficult decision around game content: international management will not be a playable mode in FM25, FM25 Console or FM25 Touch.

    Coming off the back of a summer of tournament football and with this week even being an international break, we’ve looked really hard at international management in FM and determined that what we were planning to deliver wouldn’t reach our initial quality threshold.

    We also considered the available game data. Only 5.6% of all FM24 PC saves have used the mode, which we feel validates our view that we need to do much, much better with the experience. That number is even smaller on Console.

    So, rather than delay FM25 even further, we’ve paused work on that area of the game and allocated those resources to other key areas. It will continue to exist in FM25, FM25 Console and FM25 Touch as part of the wider simulation of world football, it just won’t be playable.

    However, international management will remain playable in FM25 Mobile as that’s on a different development track and codebase. For all other versions, international management will return in a much more feature-rich way to FM26, FM26 Console and FM26 Touch in what will be an exciting year for international football with the World Cup expanding to 48 teams. To be clear, this will return as part of the base game and not as any form of additional downloadable content.

    While difficult, these decisions are made for the good of the game and the majority of our players. We are determined to ensure that FM25, the first game in a new engine, is as good as it can be in the time we have. By pushing back FM25’s release date, we’ve given ourselves a few extra weeks of development time to try to deliver the best experience that we can for this first in the new era of Football Manager releases.

    In recent weeks, I have also taken steps to free up more of my time to focus solely on development and supporting the wider team. One of our core studio values is Consider the Bigger Picture, and what’s most important right now is focusing on FM25. I mentioned in June that I’d be speaking at the Unite conference in Barcelona as part of the keynote. While we will still have an FM presence there, I will not be making the trip because I need to concentrate all my efforts on directing FM25. It’s for this reason that I will also not be attending Tokyo Game Show, an event I loved last year and really helped make our first-ever release in Japan a big success.

    I’ve also cancelled a trip to America which I was really looking forward to but the game, and you as the players of our games, are the bigger picture.

    An update to Player Profiles

    When we begin our gameplay rollout, one of the areas I’m really looking forward to sharing is our work on Women’s Football.

    As you know, it’s been a long-term project for us and one of the biggest things we've done in recent times outside of the move to Unity. Throughout the process, we’ve been laser-focused on introducing Women’s Football to FM in the most authentic way possible. We've applied that thinking to everything we've done, as we generally do with all areas of design and development. From a gameplay perspective, being able to move seamlessly between managing men’s and women’s clubs and vice-versa in one world, one ecosystem was the number one priority - but that’s forced us to consider how various game world aspects are currently portrayed.

    As such, we can now share a change we’ve made to all FM25 player profiles: a player’s weight will no longer be visible.

    Through the creation of our Women's Football database, we discovered that while the weight of male athletes can change a bit month to month, women’s body types are very different from men’s and their weight fluctuates a lot more, often weekly.

    This perspective encouraged us to review the wider game, much like we have with all other areas, and we’ve ultimately decided to no longer show weight for any players in FM25. A very basic measurement will still be included under the hood, but it won’t be visible on the front end anymore.

    Testing Update

    We also announced in June that we would be welcoming FMFC members within a reasonable travel vicinity to come to our campus in London and help with playtesting the new UI/UX of FM25. We received an enormous response to that, and I want to thank everyone who has volunteered and given us their availability. The playtesting will still be going ahead but as a result of the above milestones moving, the start date is shifting slightly. FMFC members who have applied will be contacted shortly with further date options as we begin to finalise the process.

    This should be my last development update until we start focusing more on what’s in FM25. We have lots of good stuff to show you that we’re excited about but I want to re-iterate that FM25 is the first instalment in a new era for the game, one that will give us a lot more possibilities than we had with the previous chapter.

    FM25 is just the starting point for what is a very exciting, long-term project.

    Thanks for reading.

    Cheers,

    Miles
    Last edited by John Arne; 04-09-2024 at 12:25 PM.

  10. #2660
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    I've always had an issue with the release being too late - I'm sure they would do better releasing a couple weeks after the season starts ... Now it's almost 4 months later

  11. #2661
    heavy like led Dark Soldier's Avatar
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    It's gonna be an absolute fucking disaster, cannot wait.

  12. #2662
    Bookie Sir Andy Mahowry's Avatar
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    There's so much fucking waffle in there from Miles, fucking hell.

  13. #2663
    Bookie Sir Andy Mahowry's Avatar
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    No international management

    I don't have to click reject to all the nations that offer me a job after a tournament.

    The whole weight thing is madness. Did it even have an impact? I can't say I ever looked at it and thought "He's 2 KG over what I'd expect, I'm selling the fat lad".

  14. #2664
    Senior Member Adramelch's Avatar
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    Neither weight nor height have an actual impact I don't think. The impact they would have is instead baked into the physical attributes to my understanding.

  15. #2665
    heavy like led Dark Soldier's Avatar
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    I used weight often. Don't want a fat cunt on my side. Even if it's a 'nothing' stat what does it matter it being there? Helps with roleplay, same way I wouldn't sign a midget keeper even if he had 20 aerial reach etc.

    It's CM4 all over again.

  16. #2666
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    Moving seamlessly between the Men and Women's game sounds like a woke nightmare waiting to happen, with a load of big club jobs in the men's game given to managers who've done well in the Women's game, thus utterly rust-bucketing realism.

  17. #2667
    heavy like led Dark Soldier's Avatar
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    Almost nailed on there will be a bug to get women players in the men's game or vice versa. And the style of football on display will be identical, as it is currently regardless of level you play. Miles is not the man to take this game forward. Hasn't been for a long while.

  18. #2668
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    Weight will be back on the profile with a skin 45 seconds after launch.

  19. #2669
    Isn't he banned? Baz's Avatar
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    I never thought they'd ruin the game more than when they inexplicably included Harchester United in the default database, but they've only gone and done it.

    I genuinely don't think I'll buy this version, but looking forward to reading about DS breaking it in the most bizarre ways possible.
    I'm a twit

  20. #2670
    Senior Member Jimmy Floyd's Avatar
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    Removing international management is genuinely insane. 5.6% of saves using it is A LOT of saves when you consider that the signing players / managing your club side of things will always be the primary attraction of any football management game. It's always been fairly shit, too, don't understand how you can have made it worse unless you've accidentally completely broken the matrix somewhere.

  21. #2671
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    Yeah exactly. Surely they aren't recoding the whole game? Either someone has fucked up big time or they really are doing a complete overhaul (which isn't needed).

  22. #2672
    Senior Member Gray Fox's Avatar
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    Delays this close to what should be launch and starting to chop features away says to me this game is not in a good state.

    The red flags should be flying high when they inevitably cancel the beta.

  23. #2673
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    Yeah, this has sub CM4 release levels written all over it.

  24. #2674
    Man(c) of the People igor_balis's Avatar
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    Yeah and even if there's low levels using international management, that's Shirley more because it's always been so badly implemented in game, rather than a general lack of interest.

  25. #2675
    Senior Member Gray Fox's Avatar
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    Key giveaway is that it's coming back in future. The excuse of no one uses it only makes sense if it's a permanent cut. They'd also have announced it way earlier.

  26. #2676
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    Was bored so started a new game Bayern. Towards end of the first season, Alphonso Davies, Sane and Kimmich all announce that they are gonna leave at the end of next season when their contract expires. 3 of my best player. Just sold Davies for $112m, probably gonna sell Sane and keep Kimmich and lose him for free next year.

  27. #2677
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    Kimmich leaves for £81m. Just Sane left, so he'll have to stick around. So far the squad haven't completely started moaning, which is a surprise.


  28. #2678
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    I'm still on FM23, having a great save with Fiorentina. Came seventh in the first season, then it's been second, second, second, first, second, first. Another side always seems to emerge each season to challenge. Had a couple of great ding-dongs with Napoli, Atalanta, Inter and now AC Milan. Also inexplicably won the Champions League in one season. I seem to have had the measure of Real Madrid the entire save. Bagged Douglas Luiz on a free a few seasons back, who has been immense. Also picked up some of the just shy of top-tier Italian players who have got me through – Parisi, Fagioli, Bove, Pobega, Ruggeri, Carnesecchi, Caprile. After years of chasing, I'm adding Scalvini shortly who, after Atalanta have for 3/4 seasons held out for £200m+, I've managed to get down to £65m.

    A couple of my favourite newgens of all time:








  29. #2679
    Senior Member Gray Fox's Avatar
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    Reminder that FM24 is still free on the Epic Store until 4pm.

    Might be worth picking up just in case '25 is as bad as it sounds like it might be.

  30. #2680
    Isn't he banned? Baz's Avatar
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    I said that to my mate who said no point him getting it cos his laptop can’t run it. I compared it to PES now being unplayably bad, and FM24 could definitely be the last good FM ever.
    I'm a twit

  31. #2681

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    I fell out with FM around 2013, and even then I've still gone back to CM01/02 as the years went on.

  32. #2682
    Senior Member Gray Fox's Avatar
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    The game has annoyed me to play for long periods since maybe FM19. Whenever they brought in squad dynamics and made it so in the 3rd game of the season, your backup right back complains to you he isn't starting over Trent. Despite him being labelled as a back up and paid as such. You then can't tell him to do one because then you have a squad revolt. So tedious.

  33. #2683
    Isn't he banned? Baz's Avatar
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    Tedious sums up FM nicely. Far too much to do.

    I assign the majority of it to staff, but it means I barely play the game cos I just find it boring. Whereas otherwise it would be overwhelming and take literal hours to progress a day.

    Best time I’ve had was doing a network game tbh. They should scrap 25 and remake FM Live.
    I'm a twit

  34. #2684
    Senior Member Jimmy Floyd's Avatar
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    There are too many events I think. A player getting pissed off should happen rarely and then it would be a significant event and fun to negotiate / fail to negotiate. When there are by definition 10-15 people a season who are going to kick off, it's basically just like having a real job.

    The player should be the architect of what happens, I think, not the game. Miles thinks differently.

  35. #2685
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    I'd love a modern iteration of FM Live. It was before its time. If they'd launched it in 2018/19 with a really strong mobile/app proposition, it would be on tens of millions of phones and probs pulling in insane subscription fees.

  36. #2686
    Bookie Sir Andy Mahowry's Avatar
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    Quote Originally Posted by Baz View Post
    Tedious sums up FM nicely. Far too much to do.

    I assign the majority of it to staff, but it means I barely play the game cos I just find it boring. Whereas otherwise it would be overwhelming and take literal hours to progress a day.

    Best time I’ve had was doing a network game tbh. They should scrap 25 and remake FM Live.
    I was an absolute DON on FM live.

    I would even batter Guido the nerd.

  37. #2687
    Isn't he banned? Baz's Avatar
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    When I did my network game the plan was to leave it running constantly so the managers could dip in and out whenever anyone was available to play, trying to emulate FM Live, but the game doesn’t really cater for it to be run like that. Well, not when I also wanted to be a playing manager too.
    I'm a twit

  38. #2688
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    In my humble opinion, SI should be spending way more time getting the online environment done, and less time on the graphics. Who plays FM for graphics? Whereas, a properly functioning online game world - fuck yeah.

  39. #2689
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    Edit: I appreciate that as someone over 40, SI probably don't care about me, and these changes are what "the kids" want, I suspect.

  40. #2690
    I used to be funny.
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    Text commentary is all I need. I don’t need to see my keeper drop a clanger, just read it.

  41. #2691
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    I maybe played with 2D for a few months back when it launched. But I've been commentary only since CM2 basically. And I pretty much exclusively use instant result these days.

  42. #2692
    Isn't he banned? Baz's Avatar
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    Also an instant resulter.
    I'm a twit

  43. #2693
    Senior Member Manc's Avatar
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  44. #2694
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    This does absolute bits love it


  45. #2695
    heavy like led Dark Soldier's Avatar
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  46. #2696
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    It's so expensive...

  47. #2697
    Senior Member Gray Fox's Avatar
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    £45 with zero gameplay or feature info. Nothing beyond a "roadmap" and a teaser trailer saying "obsessed aren't you lads? Come buy it again."

    That they seem to be leaving the gameplay reveal and feature stuff so late on said roadmap, combined with there seemingly being no early access are big red flags for me.

  48. #2698
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    What are those WIP screenshots about?

  49. #2699
    heavy like led Dark Soldier's Avatar
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    New logo is lol


  50. #2700
    Senior Member Jimmy Floyd's Avatar
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    Once I've unlocked all my passion, any clues as to why I'm supposed to pay that much?

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