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Thread: The Best Real World Locations Recreated in Video Games

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    The Best Real World Locations Recreated in Video Games

    What are they?

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    Senior Member Disco's Avatar
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    Chernobyl in Stalker, end of.

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    I used to be funny.
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    Gateshead in Driver.

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    Quote Originally Posted by Disco View Post
    Chernobyl in Stalker, end of.
    Was decent in COD 4 too.


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    That single player campaign in CoD4 was so fucking good.

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    Was my first real COD but I feel like its been downhill since

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    I think Alan Shearer (or his mate) described the subsequent games as 'formulaic mince', which was pretty bang on.

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    Pretty bang on to be fair.

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    Webly Ian's Avatar
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    Quote Originally Posted by Yevrah View Post
    That single player campaign in CoD4 was so fucking good.
    "All Ghillied-Up."

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    Is that not the Pripyat mission?

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    The bit that swung it for me was in Durka Durka land when the nuke went off.

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    Senior Member Disco's Avatar
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    It's the only COD I've ever played. Opening mission on the boat and Death From Above stand out for me.

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    Romulus Augustulus ItalAussie's Avatar
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    I don't know if it's the best, but I had hours of fun on Liberty Island:

    Toggle Spoiler

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    Custom User Title phonics's Avatar
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    Speaking of COD. The Stalingrad mission in Call of Duty 2 was the tits. At first you start off with no gun and you have to nick one off a body, and if you run backwards at any time your own mates shoot you for deserting

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    Senior Member Benny's Avatar
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    Whatever Medal of Honour game that had the Omaha Beach opening was pretty good too.

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    Senior Member Disco's Avatar
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    The first one, Allied Assault.

    Not the opening mission either, there was a mission in North Africa first. What a game that was.

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    Custom User Title phonics's Avatar
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    Some of Spec Ops landscapes were phenomenal. The game would change the intro screen as you got further into the game and they were nearly all great.

    This one being a favourite, it's a phone picture taken off a TV so it's lost something but you get it.




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    Senior Member Benny's Avatar
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    Battlefield 3's Paris Metro map was quite good.


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    Senior Member Disco's Avatar
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    I always got thoroughly lost once I got inside on that map.

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    Custom User Title phonics's Avatar
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    Quote Originally Posted by Disco View Post
    I always got thoroughly lost once I got inside on that map.
    Thats my experience with any Battlefield map.

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    Senior Member Disco's Avatar
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    Quote Originally Posted by phonics View Post
    Thats my experience with any map.
    This would be closer to my gaming experience.

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    Custom User Title phonics's Avatar
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    My gaming life is just trying to run up/over cliffs to get there slightly faster. It's why I gave up on The Witcher/Dragon Age, I think. I just walked up Cliffs until I couldn't and then walked round adding frustration as well as boredom.

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    Senior Member Benny's Avatar
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    Quote Originally Posted by Disco View Post
    I always got thoroughly lost once I got inside on that map.
    Sneaking round behind the enemy was such an easy way to rack up the kills, along with hiding in the pockets by doorways. I used to love that map.

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    Big Bad Booty Daddy five time's Avatar
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    Best CoD mission for me. The voice acting/atmosphere in that game was seriously good, I've been waiting for a return to WW2 games ever since.

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    Senior Member Benny's Avatar
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    There's scope for someone to really nail a new WW2 shooter, seeing as the market was done to death in the early CoD games. Graphics these days would be immense, I wish they'd redo BF1942.

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    Senior Member Weaver's Avatar
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    London in The Getaway: Black Monday was half decent, IIRC, although that must've been 2005-ish.

    Bombing around London in a 2002 Corsa

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    Senior Member Benny's Avatar
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    Oh, how we could forget...


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    Senior Member Disco's Avatar
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    Is there anywhere that actually bears any real relation to it's real world counterpart? Barring style/architecture and a landmark or two I can't think of any.

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    Those ARG games based on you driving places and stuff at best.

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    Senior Member Disco's Avatar
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    Racing games in general I suppose, at least those that recreate existing circuits.

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    Just Luca, but still a DJ Luca's Avatar
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    Quote Originally Posted by Disco View Post
    Is there anywhere that actually bears any real relation to it's real world counterpart? Barring style/architecture and a landmark or two I can't think of any.
    GTA V did a cracking job.

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    They did LA alright in LA Noire.

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    Senior Member Gray Fox's Avatar
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    Quote Originally Posted by Benny View Post
    There's scope for someone to really nail a new WW2 shooter, seeing as the market was done to death in the early CoD games. Graphics these days would be immense, I wish they'd redo BF1942.
    This was on my mind before Black Ops 3 was announced. The last WW2 game to my mind was World at War, which was released 6 years ago now.

    I'd love to see someone take another go at it. This modern/slightly advanced warfare is starting to wear thin.

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    Webly Ian's Avatar
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    And then after WW2 maybe somebody could have a bit of a bash at the zombie games thing, it's probably time.

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    Quote Originally Posted by Benny View Post
    Oh, how we could forget...

    Is that the Arse Creed based in Italy?

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    It is, and it's a great shout. Dunno if any of them are especially accurate but I loved Venice in whichever Ezio one it is. Rome had some great stuff too but there were too many bits I felt were just there to give me somewhere to run through between landmarks.

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    Doesn't Rome and/or the Vatican appear in two Arse Creed games? One for a tiny bit and then again for a lot longer.

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    Webly Ian's Avatar
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    Rome is one of the main settings in.... I want to say Brotherhood but that might be wrong. And then there's an extended bit in the Vatican. I also liked Istanbul in Revelations.

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    You kill the Pope in either 2 or Brotherhood.

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    Senior Member wullie's Avatar
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    LA Noire's Los Angeles is remarkably accurate in places, which made it more of a shame that it was largely window dressing for a game that barely used the space.

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