When I read that I couldn't upgrade my clothing of choice, I honestly think that kille a bit of interest for me. Obviously I treat all games like The Sims, it seems.
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I'm trying to play the game steathily so I take Deacon as he's a stealth expert and gives good stealth perks.
Despite this the clueless WANKER seems to always wonder off and get spotted. My perks/skills aren't fucking set up to start killing people up close, personal and right in their fucking face you prick.
I swear on one of the older games you could tell them how to engage (e.g. hang back).
Also: http://www.polygon.com/2016/4/26/115...c-xbox-one-ps4
https://youtu.be/hdGr8MH4pPU
Quote:
Mods are available only on PC for now; they will be available on Xbox One in May (thanks to Bethesda's exclusivity contract with Microsoft), and on PlayStation 4 in June.
That's brilliant.
Edit: Deacon now decides to open a door which leads to a machine gun turret fucking his shit right up.
Luckily, I like to explore rooms thoroughly so was able to jump over to a terminal to shut it down before it fucked me up too.
Christ alive, he's a fucking liability. I have no idea how he survived missions before me.
Getting to the end of the story, I'd imagine.
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I done sort of goofed in the Synth Retention quest.
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Been ploughing some more time into this. I've picked up a couple of nifty weapons (Spray & Pray from Cricket and the Overseer's Guardian from Vault 81). That plus having a robot companion means I've hit god level now and can quite easily kill anything and everything. Mauled a Legendary Deathclaw earlier without even breaking a sweat. I frequently just send in my robot to clear a room whilst I pick off stragglers with a sniper rifle.
I'm currently doing the mission with Buddy, which has been pretty great so far, although walking the idiot back across the entire map probably wasn't the best decision :moop:
This is good, re: settlement building: https://www.reddit.com/r/fo4/comment...ers_happiness/ - explains the maths behind the calculations
Very useful that.
Oh and Survival update out on console on Friday apparently.
Hmm - nothing particularly exciting in that Far Harbour trailer. I hope there's new settlements.
It's out. :drool:
What spec are you starting with?
After much deliberation:
S 1
P 4
E 1
C 6
I 6
A 5
L 5
Are you in?
I'm still playing my first character and haven't even completed the story missions yet :D
Seems like it's right up your street, but I'll probably not bother. I might do a second play through once mods are a thing, but even then I don't think I'd go on survival.
Ballistic weave takes the piss.
My trilby hat giving 110 damage resist and 110 energy resistance is mental.
Fuck sake.
I decided to take the perk Night Person for extra perception at night, brilliant I thought as I'll be more deadly sneaking around doing VATS.
Problem is that the fucking morons at Bethesda decided to make it night vision even if you're in an extremely well lit place.
As such I can't crouch in bright spaces as I cannot see a fucking thing, my screen is just pure fucking white.
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Even in dark places it's shit too.
https://www.youtube.com/watch?v=KldSg20UXxI
Just look at that bullshit.
I have some kind of armour that does that - can't say it's ever bothered me. It's shit if you try and use the Pip Boy though (but then all the menu UI is utter bilge).
Up to level 15 on survival mode and absolutely loving it. Just finished building a fuck off concrete wall around Sanctuary as well.
Saw a post on Reddit the other day which was pretty interesting: http://fallout.gamepedia.com/Far_Har...ize_Comparison - comparative sizes of different Beth maps. Skyrim is massive, and Far Harbour is about 20% of The Commonwealth :cab:
Been ploughing through a load more of this today:
- Finished up the Silver Shroud quest, which was pretty cool. The last bit is hard though. I ended up just flying at them with a shotgun and managed to pull it off
- Did the quest at the meat packing factory and unlocked Trader Rylee
- I'm now looking to pick up the remaining 5-6 Bobbleheads I don't yet have. Endurance is next up, as it's the last SPECIAL one I've yet to get
Going to try and finish off the main story this weekend so I'm all set for FH next week.
Far Harbour out at midnight :drool:
Not being able to take control of the boat and it skipping to Far Harbor is so shit.
They always do that. It's just a loading screen really.
I've spent an hour or so there. Pretty interesting so far, and some of the new weapons/perks seem cool. There's an annoying bug with my camouflaged armour that makes me go invisible for some reason though :moop:
The chameleon one? That's meant to happen.
I've got a couple of pieces and can even take a few steps whilst crouched before becoming visible again. It's great for my stealth build.
I had a nice little bug early on in the Far Harbor bit where the old dude wanted me to show him that I could kill people. I took two out and couldn't find the third, he was just dry humping a shack where two of them were. Took me a minute or so to realise he was on the roof and killing him would make the old man finish up.
No, the invisibility is permanent (until I reload the game). Not a big problem, as I can just do without it. I could probably ditch that armour anyway: I've got rank 5 in sneak now so I'm pretty ninja-tactic.
Also - did you take Nick with you to FH? Seems like a pre-requisite to me.
Nope, Deacon.
I'd consider switching back - it seems like half the story is focussed on Nick (lots of extra dialogue etc. around him).
Up to level 23 on my survival game and I still haven't left zone 1 of the map, let alone hit Far Harbor. I have, however built a barn. :cool:
It's all about building top-notch shitters now :cool:
I've built a couple of mega concrete things in FH. The side-missions have been a bit meh so far, but the main quest looks tasty. Oh and one thing - be wary around any vans you see...had a bit of a shock earlier :|
Yeah, I saw a clip of that. Cracking design d:
What's the best way to manage supply lines? I've got about 7 coming out of Sanctuary at the moment, which is where all my gear is, but it's a right clusterfuck everytime I go back there as a result.
Just go A -> B -> C etc. Their trips will be shorter then, so (in theory) there's less time for them to be attacked walking all over the shop. Also, if you've got Automaton, set up some brutal Sentry Bot as the Provisioner. Make sure you take them as a follower first, dismiss them and then set them though, so they're set as Essential. Once you've got routes set-up it's a bit of a ballache trying to undo them. You have to intercept the Provisioner.
I've been playing Far Harbour for a few days now - cleared up most of the side quests/settlements and will crack on through the rest of it over the weekend (maybe even tonight). It's been pretty enjoyable overall. The new enemies are decent and the writing has been pretty solid throughout.
Whoever came up with the Dima memory recovery thing is a real cunt. I managed to do 3 in a row and I think I've now lost the will to live.
What happens when Provisioners get attacked? I thought all settlers were essential....
Have sunk over 50 hours into my survival save now and am up to level 32 With pretty much everything done in zone 1 it'll soon be time to leave that area of the map. My Deathclaw zoo at starlight drive in is :cool:
Robots aren't essential until you make them a companion, even if it's for a minute. Settlers can die, as far as I'm aware - although it might just be if it's by your hand.
What's zone 1? Up above the Glowing Sea? Also - what kind of character are you playing?
I'm just about level 80 now I think. The new perks in FH + upping Action Girl mean I'm pretty able to lug a metric shit-tonne of stuff about. I think if I get another level I might be able to carry infinitely.
Sacked this off long ago, prematurely.
Post some screenshots? Might hook me back in.
Finished Far Harbour today. Cracking set of stories in there. Still got a nice chunk of it to explore then it'll be back to the mainland. Sunshine :drool:
Three new DLCs announced for this today:
Contraptions - build automated things. Out next week.
Vault-Tec Workshop - build your own vault (:cab:)
Nuke World - brand new story DLC about a theme park taken over by Raiders
Automated 'things'
https://www.youtube.com/watch?v=m59vc77hp6Y&list=WL&index=10
Completed the main quest on this for the first time the other day. Went with the Minutemen in the end and thought it was a pretty good ending overall.
Awesome game, and I've still got hours of stuff left to do. I'll probably go through nearly all of it on this run with one character and then do a shorter run to play through the other endings when mods are released.
A mod that reduces the special points available at the start of the game to 7 is out on XB1. :drool:
On mods, I hate they way they're so fucking janky. I understand some of them might be restrained by the options available, but having installed a fair number my chemistry bench menus now look shambolic - how hard can it be to get the capitalising of letters consistent with the main game?
You get what you pay for, I guess. The problem I had with mods is that I'd just keep adding new ones until I ended up with a crash-fest. Picking a few, solid ones was key.
Vault-Tec workshop out next week :cool:
Final bit of DLC here:
https://www.youtube.com/watch?v=DIneiOpuS2M
Finally got a solid mod-rig up and running, but my Xbox One S doesn't play disks properly. :moop:
Nuke World out now - you still playing this @Yevrah ?