There are some quite brilliant uses of Deathclaws to provide the scares throughout the game.
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There are some quite brilliant uses of Deathclaws to provide the scares throughout the game.
I'm afraid the settlements are rapidly catching up with Arkham Knight's batmobile as the worst game mechanic in an otherwise enjoyable game of 2015.
I now actively avoid going to The Castle or Sanctuary, so as not to pick up these stupid quests where you have to go and clear raiders out of the place that you've already cleared raiders out of about fifteen times already. I really don't understand why they ever thought pointless grindy 'go here and shoot these people' quests in a game that's already plenty full of shooting people quests would be enjoyable. They haven't even been arsed to record dialogue to make them make any sense. Every time I do one from Sanctuary and go back to tell them I've done it, I get told they've decided to join the minutemen. You are already in the Minutemen you stupid bitch, you live in the fucking capital of the my now sprawling Minutemen mega-empire, that's the fucking problem. That's why I, as the fucking leader, have to spend my time wiping everyone's arses for them.
It's such a half arsed, barely executed, painfully shite idea.
I agree it's badly underdeveloped*, but aren't they just the equivalent of Skyrim's radiant quests and you don't have to do them?
*There are quite a few things in the game like this, so much so that I think they ran out of time and had to get it out.
Thought I'd have a crack at this:
http://www.pcgamer.com/playing-fallo...ing-sanctuary/
And I can't even get past the first hurdle of spam loading a Crystal Decanter. 20 minutes in and nothing. :moop:
Why? You'll just pack it in again.
It's the journey not the destination.
Well that took fucking ages, but I finally found a camera in the crate and operation stay in sanctuary is a go.
Back to the main save and I've built what can only be described as a massive fucking castle at the Starlight Drive In. Must have taken about 10,000 wood.
@Yevrah - Fallout 3 clocked in 15 minutes :D http://www.polygon.com/2016/1/4/1070...d-record-video
Anyone still playing this?
I've managed to stick to the same character for quite some time now and am closing in on level 49.
And literally 5 minutes after posting that found the crashed alien ship. :cool:
I've got distracted by Just Cause 3 (which is awesome) but I'll go back to FO4 soon as I've not got more than a week or so's worth of it left.
I was into it but it's pretty heavy and I needed some levity. I've still not completed much of the main story line. Glowing Sea next for me, which is handy as I just found a rad suit somewhere :thbup:
I've rather misguidedly taken about a month off from it. I blame the Star Wars hysteria, it made me want to play something "spacey", which in turn ushered in a Battlefront/Destiny phase.
I was just a little bit past where Raoul is when I left off, main story wise. I want to go back, but I know it'll result in me feeling the need to start over from scratch.
What's the deal with XB1 mods for this, anyone know?
I'm playing it. Still early on (level 10). I'm tempted to buy just cause though...
After sinking what must be closing in on 200 hours into this since release I've come to some conclusions.
- Skyrim is a better game.
- Fallout 3 created a better world (Washington vs. Boston is no contest), but the updated mechanics will make it hard to go back to.
- On the world stuff, Fallout 4's world is too big/too underpopulated. There are far too many locations that only really involve killing things and picking up coffee cups. If they also had unique loot to be found in them (and by that I don't just mean rehashes of legendary effects) then fine, but very few/none of them do.
- Removing skills was a mistake. It gives less choice around how you want to build your character.
- Too many of the perks are either just skills re-badged or outright crap.
- Removing weapon degradation was a mistake. Once you've found one Fatman, there's absolutely no joy/point in finding another one. I think I have about 13 of the fuckers now.
- There aren't enough vaults and some of the few there are are pretty dull.
- What happened to caves?
- Not having a single area populated exclusively by Deathclaws (like Old Olney/Dead Wind Cavern) is an absolutely inexcusable decision.
- The Armor is rubbish
- Power Armor is a waste of time.
Still loads of very very good stuff in there I haven't touched on above, but it could have been better, there's no doubt about in my mind now. Hopefully the DLC (and maybe some mods) will make it so.
Jumped back into this tonight. Faffed about with some settlement stuff (I think it might actually be my favourite part of the game) and then me and the Minutemen crew went and took back The Castle.
I've now patched up the walls and started setting up the rooms. Looking pretty swish so far.
New patch coming later this week (now, if you're on PC): http://www.polygon.com/2016/2/1/1088...-3-patch-notes
They'd better not patch the Lone Wanderer perk so that it no longer works with Dogmeat.
I've been cracking through the Cabot family line of quests today. Fairly 'out there' in terms of the story - but I got absolutely shitloads of sweet loot from it.
Up to level 39 :drool: I'm right back into it now.
This new patch seems to have made the game a lot better looking. Although irritatingly it's added a quite lengthy pause if you don't get up straight away after waiting somewhere or after you've left the controller for a minute and the camera angle changes.
Any idea on what it's actually done to improve snapping in workshop mode too?
Not seen it do much - the best thing so far is telling you what tasks your settlers are allocated to. It says it fixes the weird resource counting issues with bases too (whereby it'll sometime say you have no power/food/people etc.) until you travel there.
I had a cracking random chain of events yesterday: I found some Gunner base which was at the top of a broken motorway section, then from there spied a raider base. I popped a couple of them from range but one jumped into some Power Armour. I managed to sneak behind them and shoot the fusion core to make them jump out, nicked the PA and then shot up the rest of the gimps in the base, only to discover it went into a big long underground warren, which in turn had a hostage there who I freed
Just :drool:
Where's the menu that shows you settler allocation?
It's when you hover on them - it'll have a little 'assigned to [symbol]' next to it.
They really are shite at designing interfaces. The Skyrim one was unbelievably hideous.
Yeah, fucking :drool: at that.
It's also really promising that they're changing things in the vanilla game rather than just adding to them.
Gives me hope they'll revisit that shit excuse for a fight club and sort it.
Got to The Glowing Sea earlier. O HAI DEATHCLAWS :|
Also, I got some infinite ammo 10mm pistol earlier. It's not that great but I've pimped it out and it's quite handy for just smashing a load of bullets into someone's face.
I'm sure you'\ve already got the season pass Yev but just in case (and for others) the season pass will be going up 15 quid next week so if you're planning on buying all the DLC anyway it's best to get on it now.
Yeah, got on the season pass before release.
The new survival and pokemon modes sound all kinds of awesome.
I'm still absolutely balls deep in this. I'm up to something like level 45 now and am finally getting stuck into the main quests. Picked up the season pass too.
Just met The Railroad and loving Deacon right now. He reminds me of Archer quite a lot :D Also, reading up on his little cameos throughout the game (e.g. mooching around Goodneighbour or hanging around Diamond City) are a fantastic touch.
I've hit the point where I'm kinda overpowered and can kill everything fairly easily. I know if I put a few more points into some health/damage perks I'll be fairly invincible. Still not settled on a weapon, but my mainstays are a totally boss sniper rifle and a flaming shotgun for close-up work.
I hit late 50's and was killing everything in sight, so I've parked that save for now and have started one that I'm basically playing like the Sims.
Up to level 19 already and I haven't even met Preston or ventured outside the top left of the map.
Now that's a proper hardcore mode.
Could be absolutely brutal. :drool:
Any news on when the survival update will be out? I've got a couple of weeks off over Easter and I'd love to go BD into that over a few days then.
Not seen anything. The patch is live on PC, but not consoles. I guess they'll do that then move onto finalising it.
Having more fun building my settlement than the actual game.
Where's the actual rpg elements of this game then as you seem to be railroaded into being a good guy no matter what also the dialogue options don't effect the outcome of a conversation at all really.
The main quests are growing on me now, rummaging round Kellogs memories was a great touch.
Off to find the renegade scientist now in the glowing sea!!
So it turns out that if you stick to the North West corner of the map long enough (I'm level 27 now) it's possible to make Deathclaws appear there. :cool:
Automatron, the distinctly average sounding first DLC is out on the 22nd March.
I'm quite looking forward to it. I reckon they'll drop the rest of it by the Easter weekend.
The rest of the three DLC's? I thought the next was April with the last in May?
I thought they were trying to get them out for March.
Season pass is free on PSN at the moment. I.e. capitalise on this fuck-up.
Finished the main quests lines, sided with the institute got lots of side quests to complete and all but having more fun just walking round the countryside discovering new towns etc.
Power armour hardly touched the 4 sets I picked up as on normal difficulty things could be killed pretty easily anyway.
Didn't realise Automatron was out already - going to have a bash at that tonight. Looks awesome from the previews I've seen - you can get a couple of new companions who are robots that you can customise loads, a new settlement plus a good few hours new missions.
The customisation options do look the nuts.
Survival revamped drops on Steam beta next week too. :drool:
It's better than I expected so far. The robot building is pretty cool.
I'm making a proper effort to get back into this having not played for weeks (Yev's list up there is pretty accurate summation of everything that managed to grind me down). I'm managing it pretty well, basically by ignoring everything related to settlements and the Minutemen, apart from one regrettable incident where I had to go near Preston 'most annoying character in gaming history' Garvey and the fucker managed to hit me with not one, not two, but three settlement related quests. God damn him.
Instead I've just motored through only the better looking quests, so I've done the Covenant storyline, the USS Constitution (Captain Ironsides :cool:), had a wander about the Glowing Sea (also cool) and started the Railroad stuff, which seems much more interesting than the Minutemen/Brotherhood of Steel stuff I'd found before. Except one of them has just hit me with a sodding settlement quest, god damn it all to hell. If only they'd had the quest dispensing robot take off it's faceplate to reveal Garvey underneath like Gene Parmesan, it might have saved it.
Storyline wise I'd say this is the best Bethesda game I've played, and really is the main selling point of the game. What's the verdict on Automaton? Worth a go?