Well and truly addicted again now - just spent 15 minutes arranging a cigar box, bottle of Gwinnett Stout and a Cigarette on a small table by my airplane seats in front of Red Rocket using that god awful grab feature.
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Well and truly addicted again now - just spent 15 minutes arranging a cigar box, bottle of Gwinnett Stout and a Cigarette on a small table by my airplane seats in front of Red Rocket using that god awful grab feature.
Hold down L1 and X or whatever the Xbone equivalents are.
https://www.youtube.com/watch?v=8CR8nOTDhh8
Theres a man in the top right. Full outfits will make all the pieces he's wearing flash whereas outfits that can be worn underneath only flashes on the chest.
Been on this for most of the weekend and am now up to level 28 I think.
I found some bit of armour that makes me sorta invisible if I crouch, which is pretty handy for sniping people. I've got a sweet sniper rifle now and my shotgun beasts anything that gets up close.
The map's opened up nicely now and I've got some key landmarks to investigate. Plus the blimp :drool:
Since starting again on Friday night I've chucked another 24 hours into this, I think I have a problem, but I'm fucking loving it.
Up to level 10 now, over 6,000 caps raised, with a nice base in progress at Red Rocket and not a Preston Garvey or wank faction end game mission in sight.
Anyone know how the income generated from stores works?
I've invested thousands building the bloody things, assigned settlers to them and so far they've generated about 100 caps. :cab:
Yeah, I think that might be it...I guess eventually it'll pay for itself?
I think they're there more for their ability to buy some useful stuff (e.g. Fusion Cores) than they are for money-making.
Mascot head. May as well stop playing now cos I'll never achieve LOLs like when I first put that on. Actually, I then teamed it with a skull bandana over my mouth and some big white "fashionable" sunglasses. That's were the real LOLs were. :D
Oh it's decision time. :uhoh:
So I'm gonna put that on hold and pick off the rest of my quests for a bit.
Can I move or store stores once I've built them?
You can pick them up and move them, yeah.
You have to get the store person out of the way though first - go into edit mode and tell them to move somewhere (which will unassign them) and then move it. Then tell them to get back to work.
Just managed to engineer a fight between a group of super mutants, a legendary sentry bot and a legendary Synth.
Carnage :D
What level are you up to now Raoul?
I've hit level 19 on my second playthrough and have built an adhesive farm at Abernathy, which regrettably has more than a hint of Auschwitz about it.
Level 28 now. I've still got about 35% of the map I've not even been to at all.
The building thing is distracting me too much.
Is anyone else finding the amount of locked containers to be a bit tedious?
Get Cait on-side and she'll have 'em open in a jiffy.
Just stick a couple of points into lock picking and it's not a big deal.
I can pick locks of any difficulty, it's just boring. If there were a mod to force the locks I'd happily pay for it.
Years of the Oblivion mini-game have made me the greatest lockpicker of all time. I can do the Skyrim/Fallout version in my sleep.
How is there not a force lock mechanic in any of these games? It's this kind of shit that would get to me if I had to play these games unmodded.
For some reason the lock picking never gets tedious for me.
I've never minded them myself either, but having given some thought (ok, not a lot) a forced minigame should be ridiculed for what it is.
I don't think I've ever played a lock-picking minigame that wasn't tolerable at best.
It's probably objectively shit, but the sense of satisfaction when opening it (even though I know deep down a five year old could do it) sort of works.
Not fast travelling is so win.
Bounding across the countryside I've just come across two Legendary Rastags, one giving me an irradiated machine gun and the other a Laser Musket that does 50% more damage against the Mirelurk arseholes. :cool:
I think I'm starting to reach the stage of slight ambivalence about this that happens with all Bethesda games. I've seen most of everything at least a few times, so it's lost the wow factor somewhat. I thought I'd make my first trip to Goodneighbor to perk myself up a bit, but it's a bit pokey and disappointing in comparison to Diamond City, unless there's bits of it I can't get to yet.
I could do with a really interesting side quest or two, as I'm not sure I've found anything particularly great on that front yet. The main quests are pretty decent, but all the others have pretty much been - go to a place, kill everyone, build a fucking settlement on it for Preston sodding Garvey. I'm not sure there's been anything I can resolve without shooting everyone at all.
I randomly encountered the BOS taking out super mutants in a little settlement so joined in and looted them all. One was carrying a stack of grenades. So then I went about on my merry way, throwing grenades into the fog. Heard a bit of commotion and went to check and I'd somehow killed about 5 rastags, including a legendary. Only had some rubbish right arm thing, but was still good.
Cait wants my pre-war cock now too. :flirt: Pity I've already shagged that singer in Goodneighbour. Nora who?
One of my settlements just got attacked by a Deathclaw.
We took the fucker down. :cool:
A moderately interesting read but not all stuff that would have occurred to me, to be honest:
http://www.rockpapershotgun.com/2015...akes-no-sense/
I think with any game (and not just Fallout 4) as long as the internal logic works, it's fine.
It makes little sense that creatures roam the wasteland as they do, or that discarded guns or currency are so freely available, but that's the world that's presented and as it's consistent throughout, I'm fine with it.
Other things in the game, one in particular (which I won't go into for fear of spoilers) don't make sense and I found that far more of a problem than the above or anything raised in that article.
What's that then Yev?
Crows being as rich as some people in Resident Evil 4 is one of my favourite "What on earth is supposed to be going on here?" things.
https://www.youtube.com/watch?v=zjPjIqsefaA
Sweet mother of God.
I canned the Institute stuff 3/4 missions after the reveal and (annoyed that the game had funnelled me down a restricted path with little warning) started again.
I'd agree that the idea behind it was great, and that it was so poorly executed.
Is there any rhyme or reason as to when the different variants of the same armor types show up?
I'd guess it's tied to level/difficulty and region of the map or something. Otherwise I think it's random.
I'm up to level 31 now. Still got loads of quests to do and am not in that much of a hurry. I think I've just found another Super Mutant (some mentalist with a rocket launcher and a great big red skull next to his name) :cab:
I've started again so many times, but I think this might be the one, finally.
Up to level 11 now, with a nice base at Red Rocket and a decent build.
This might have been made clear but I'm skimming until I play it. Why d'you keep restarting?
Its not the car he wanted.
My missus has bought me an Xbox and this game for Christmas. I'll be joining the fun shortly :drool:
So how's this compared to 3?
I fired 3 up again in the past week with the view of actually focussing on everything but the main story. I was a bit disappointed the first time around as I was mainly focussed on that and didn't do a huge amount else. Playing Skyrim has taught me to value the big world, as it were rather than just the main story.
Might have already been posted, I dunno. Makes me want the game.
http://i.imgur.com/2sZtTIx.jpg
I just spent the past hour clearing out salvation like a futuristic grand designs programme. Fantastic so far and the death claw made me shite my pants.