View Full Version : Fallout 4
Yevrah
23-11-2015, 12:09 PM
How have you got so much cash Yev?
By being absolutely obsessive about what I do and don’t keep.
First thing I did was pull together a list of all the crafting items (across all benches) that I thought I’d need – anything on this list gets kept, everything else gets put in a specific container waiting to be sold.
I’ll scavenge absolutely everything I come across, even if that means multiple trips to haul it all back.
I keep high charisma clothing on me to get better bartering prices and when my ‘junk’ container gets particularly large I’ll pop some grape mentats to maximise the take from that haul.
I think my most terrifying experience on this is definitely every time I go back to Sanctuary and am forced to run enormous circles around Preston Garvey, slowly shambling directly towards me like a zombie, just so he can't talk to me and give me any more sodding settlements to go and babysit.
The fear when you can see him creeping up in the back of shot as you desperately try and finish the conversation you are having with someone else is truly visceral.
phonics
23-11-2015, 02:31 PM
Complete the Silver Shroud quest before The Big Dig.
If not you'll be unable to finish the Silver Shroud quest and that fucking armor will be stuck in your inventory for the rest of time.
Yevrah
23-11-2015, 03:53 PM
Glad I did the shroud stuff last night then. Good missions, but the armor's shit.
phonics
23-11-2015, 03:59 PM
I unlocked some sort of Fortress for the Minute Men. I thought 'I should move all my stuff over here' went to Sanctuary and stored one thing before thinking to myself,"Why am I doing this? Whats the point?" and went to bed.
I can't be bothered with the settlements. Spent ages faffing about with power pylons and wires to set up some defence (albeit only inside town, defending my two suits of power armour) and then decided that was it forever. Or at least until im done with the main story.
Yevrah
23-11-2015, 06:20 PM
Up to level 22 now and having invested the 8 perk points I had sitting around I'm basically a Terminator. Add to that the 16,000 caps (and counting) that I have plus the monumental amount of chems and ammo already stashed in my lock up and I fear any hope of this continuing to be a challenge, even on Survival difficulty, is gone.
It's disappointing really, as it seems much less of a challenge than F3, FNV and Skyrim were on their hardest difficulty levels.
I'm tempted to start again (on Survival), leaving the vault in my pants and empty handed, with this as the build:
S - 1
P - 4
E - 1
C - 10
I - 10
A - 1
L - 1
Which, by my reckoning, should probably at least double the time it takes to be God.
Obviously I'm not in a position yet to judge if I'd want any of these but some of them look nifty.
http://www.rockpapershotgun.com/2015/11/23/best-fallout-4-mods/
Raoul Duke
23-11-2015, 08:36 PM
If/when I mod this, I'll get one that lets me have infinite power armour time :drool:
I'm currently clearing out the 'Thicket Excavations' area which is leaving me with a gigantic amount of loot.
Just done the Courser mission.
Got so pissed off in that building, couldn't figure out where to go. In the end Cait just wandered off and brought everyone to me.
Raoul Duke
23-11-2015, 11:30 PM
Swan :|
Fuck that. Ended up hiding in a bus shooting him with a rocket launcher. Also got felt up by a Legendary Mirelurk whilst happening upon some oddball cult.
Yevrah
24-11-2015, 12:10 AM
Decided to keep on with the save and glad I did. Things have got a little bit tougher with the later missions I've been doing.
You on PC, Yev? If so the survival rebalance thing in the RPS article above could be a mod for you after your initial run, provided it's robust enough.
Yevrah
24-11-2015, 12:24 AM
I'm on XB1 Ian, which I think means mods next year. My build above will be fine for the next playthrough though, I reckon that will be genuinely difficult and involve a serious amount of grinding.
Yevrah
24-11-2015, 12:57 AM
Oh and scrap what I said earlier (for the time being at least anyway), just moved away from the lower level (Garvey) missions and I'm getting my arse handed to me. :drool:
Yevrah
24-11-2015, 02:59 AM
Came up against an absolute beast of a legendary enemy just now. It one shot killed me the first time and then when I ran past it the second time I noticed the Brotherhood of Steel were taking it on when I looked back.
It took down three of the Brotherhood, before I stepped up in VATS to finish it off. :cool:
The legendary item was gash sadly, but on the plus side Garvey was so impressed with me I now have the benefit of his perk.
Oh and I've no been over a fair bit of the map, with 146 locations discovered, and it's absolutely huge. Of the 146 locations I've been to, I don't think I've got close to going through 30 of them properly.
DickButkis
24-11-2015, 04:03 PM
This game is outstanding. I couldn't really get into 3 but I'm like a fiend on this, I can't get enough.
This weeks episode of The Point is about Fallout 4
http://www.gamespot.com/shows/the-point/
phonics
24-11-2015, 05:16 PM
One day the CBS video player will work for me and all will be right with the world.
Just done the silver shroud quests. Man it seemed near-impossible to save Kent.
Managed after about 15 reloads though, then turned it off in frustration.
phonics
24-11-2015, 10:33 PM
I've got up to the point where it looks like I'm going to have to screw over a faction :/
Hate that shit as I feel like I'm missing out on content.
Raoul Duke
24-11-2015, 11:14 PM
I find myself doing about 1 mission a night on this, getting into a ruck with some raiders and then dicking about with settlements.
Also, was looking through the wiki earlier and saw this interesting info:
- Reaching level 282 will allow you to have all perks and max S.P.E.C.I.A.L
- Keep in mind that many NPCs scale to the player level when a cell is entered for the first time, and remain at that level even after respawning
Yevrah
24-11-2015, 11:41 PM
There'll be a cap on that scaling, surely?
The Bruce
25-11-2015, 09:21 AM
Killed the first guy in the Silver Shroud mission down the alley and he died and fell through a wall. He's now located 67 distance away from where he landed on top of a building I can't reach the roof of. 30 minutes of trying to access his body to put a calling card on later and I gave up, still carrying all of the quest shit as you can't ditch it. Cunts.
Couldn't you have reloaded an earlier save? Or grenaded him down?
The Bruce
25-11-2015, 11:20 AM
Couldn't you have reloaded an earlier save? Or grenaded him down?
http://hydra-media.cursecdn.com/fallout.gamepedia.com/9/93/Fo4_Mass_Fusion_Building.png
He's on top of here and I spent ages trying to find where his body was and ended up doing heaps of other stuff I don't want to lose by reloading.
phonics
25-11-2015, 12:30 PM
Are you on console or PC? On PC, you could noclip through the world and join him in the walls.
Just type tcl into the console and you should be able to fly away.
Disco
25-11-2015, 12:31 PM
noclip to him.
The Bruce
25-11-2015, 01:48 PM
XBOX One I'm afraid :(
phonics
25-11-2015, 02:29 PM
Then welcome to the World of Bethesda, friend. Happy purgatory.
Dark Soldier
25-11-2015, 03:09 PM
GOTY.
http://i.imgur.com/6CbxaPc.jpg
Yevrah
25-11-2015, 03:28 PM
That's a desperately shit bug, but it still is GOTY.
phonics
25-11-2015, 03:30 PM
That's a desperately shit bug, but it still is GOTY.
No chance. MGS V shits all over it.
It's for the best, really. It means you can't progress that quests and don't have to reload over and over to save Kent. :panda:
Decided Cait deserves some better armour than "Cage Armour" so I've been picking up good parts off baddies ready to sew 'em all nice for her. :zink:
Yevrah
25-11-2015, 04:30 PM
No chance. MGS V shits all over it.
Not for me, but hey ho.
Dark Soldier
25-11-2015, 04:45 PM
Bloodborne shits all over everything tbf.
phonics
25-11-2015, 04:55 PM
Blimey, this is the entirety of the first patch
New Features
Number pad keys can now be used for remapping
Remapping Activate now works on Quick Container
Fixes
General memory and stability improvements
Fixed issue where equipped weapons become locked after completing Reunions
Fixed issue with When Freedom Calls where the quest would not complete
During Confidence Man, fixed issue where player's health would continuously regenerate
Fixed crash related to jumping into water and reloading saved games
Fixed issue where Launcher would not save God Rays Quality setting properly
Shindig
25-11-2015, 07:26 PM
Game of the Year is still MGS for me, although Life is Strange and Ori are on sale at the minute so there's a potential last-minute surge.
The Bruce
25-11-2015, 08:11 PM
I've jacked this in to play Battlefront instead. I'll find out how the story unfolds on YouTube some day as that's the only thing I was semi interested in. Marching around killing the same enemies in the same way to pick up something for someone can be done quicker watching someone else do it on a video.
Jack of all trades, not even apprentice of one. Massive disappointment.
Yevrah
25-11-2015, 08:20 PM
Do you not love the levelling up/perk aspect of it? Gets me every time that.
Although, I have to say there are a couple of false steps in this in that regard.
I think you just love levelling up, Yev, The work/reward thing.
And that's not a dig, if it seems like one. I played WoW for however many years, I get it.
The Bruce
25-11-2015, 09:30 PM
Do you not love the levelling up/perk aspect of it? Gets me every time that.
Although, I have to say there are a couple of false steps in this in that regard.
Not when there are no perks worth having above the 7th tier. One shotting Raiders to level up for the sake of it bores me to tears, as does the banality of the enemies.
A friend of mine has a weapon he can do 2459 damage with in a single shot if he's in sneak. He's one shotting deathclaws ffs.
Yevrah
25-11-2015, 09:56 PM
I think you just love levelling up, Yev, The work/reward thing.
And that's not a dig, if it seems like one. I played WoW for however many years, I get it.
It can't just be me though, because let's be honest, without it the game's just not that good.
Take Fallout 3, I could play that forever while I was earning XP, but as soon as I'd hit the cap the game's flaws were pretty exposed. Which was part of the reason I never finished all of the DLC.
Yevrah
25-11-2015, 09:58 PM
Not when there are no perks worth having above the 7th tier. One shotting Raiders to level up for the sake of it bores me to tears, as does the banality of the enemies.
A friend of mine has a weapon he can do 2459 damage with in a single shot if he's in sneak. He's one shotting deathclaws ffs.
There are some/many perks worth it above the 7th tier, but I'd agree there aren't enough interesting ones (which is one of the problems I'd alluded in the previous post).
As for the difficulty, people complaining it really should be playing it on Survival difficulty and if that's too easy, starting with a non-combat focused build.
The Bruce
25-11-2015, 10:13 PM
There are some/many perks worth it above the 7th tier, but I'd agree there aren't enough interesting ones (which is one of the problems I'd alluded in the previous post).
As for the difficulty, people complaining it really should be playing it on Survival difficulty and if that's too easy, starting with a non-combat focused build.
I randomly chose all of my SPECIAL at the start and have chosen the perk that I've thought would be most useful at the time. In terms of efficiency it'll be nowhere near the best. I had to wait around to level up twice to get my charisma up to play out a quest the way I wanted to as I kept failing the speech checks. Which was hilarious as all four of the options were orange despite my insistence on not wanting to kill the guy.
It's a horribly put together game that does nothing particularly well and certainly doesn't have a stand out feature that makes me want to keep going other than to say I've finished it.
It can't just be me though-
Of course not, I said I've been there enough times and the MMO part of the industry is basically built on it.
Yevrah
26-11-2015, 08:05 PM
Reached the Institute. Interesting.
Today is the first day since getting it, that I haven't played Fallout.
Thought about it a lot though!
Yevrah
26-11-2015, 09:56 PM
This Institute stuff is a genuinely well written. Colour me surprised.
The Bruce
26-11-2015, 10:11 PM
Finished the main story tonight as a mate informed me I was about two missions from the end. Disappointing, unresolved woolly mess of a game that promised so much from the start but fell miles short of what I was hoping/expecting.
Yevrah
26-11-2015, 10:15 PM
Did you play Fallout 3 Bruce? If so, what exactly were you expecting?
The Bruce
26-11-2015, 10:29 PM
I played the GOTY version of Fallout 3 years after it came out so can only assume most of the shite was patched out of it by then. My only gripe with Fallout 3 was that once you got Fawkes as a companion the game became a bit of a procession but that happened far enough into the game that I didn't mind too much. I never had a perk above level 6 in this and didn't think it impacted on me at all, which wasn't the case in Fallout 3 or New Vegas.
This however was a procession from about a quarter of the way in and had no redeeming features at all. All of the advertised stuff that had me really excited for this was either broken or added nothing. They've taken a step backwards rather than forwards in my eyes, looks a bit like they're pandering to the FPS market with how the combat works too. It didn't feel like a Fallout game to me at all, a lot more like Bioshock, which at least had the benefit of an outstanding story to paper over the cracks in the game itself.
As I said before, it does nothing outstandingly well while haphazardly trying to be 4/5 different games in one. The move to make the power armour a glorified vehicle while adding absolutely no new weapon/armour types at all while adding far too much crafting options that do little is lazy shit too.
Yevrah
26-11-2015, 10:50 PM
I never had a perk above level 6 in this and didn't think it impacted on me at all, which wasn't the case in Fallout 3 or New Vegas. This however was a procession from about a quarter of the way in and had no redeeming features at all
The perk systems are different in this to those games so I'm not sure that's a valid comparison and the complaint about it being too easy if you're not playing it on the hardest difficulty level doesn't seem justified either. Fallout 3 was an absolute piece of piss on normal and I'd wager this is no different. I know you whacked it up higher than that, but Survival's where it's at and at least offers a challenge.
All of the advertised stuff that had me really excited for this was either broken or added nothing.
I wouldn't say all of it - I really like the weapon and armour modding - but there are bits that have fallen flat, I'd agree. The claim from Todd Howard at the E3 presentation that the settlement building "just works" was straight out of the Miles Jacobson FM playbook. i.e. a load of bollocks and poorly explained bollocks at that.
They've taken a step backwards rather than forwards in my eyes, looks a bit like they're pandering to the FPS market with how the combat works too. It didn't feel like a Fallout game to me at all, a lot more like Bioshock, which at least had the benefit of an outstanding story to paper over the cracks in the game itself.
I alluded to this as a worry before the game was released and again, I'd agree. It's not as bad as I'd feared, but too much of it (particularly in the main quest missions) is 'move into room, clear room out of bad guys, move into next room, clear room out of bad guys' and rinse and repeat.
For me, they haven't fucked it, but Fallout 3 definitely felt more rpg-y and much more of a move away from that and they'd be in danger of going too far.
The move to make the power armour a glorified vehicle while adding absolutely no new weapon/armour types at all while adding far too much crafting options that do little is lazy shit too.
Power Armour I can take or leave, but there are definitely new/more armour/weapon types and I'm liking the crafting a lot.
As for the story, I normally think video games are dreadful in this regard and while this is nowhere near the level of gripping me like a top quality film or book would, I think it's at least objectively good. That said, you've finished it, so I reserve the right to change my mind if it shits itself in the run in.
The Bruce
26-11-2015, 11:00 PM
I don't think that playing it on survival would change too much for how I view the game. The most fun I had was working my way through Dunwich Borers right at the start of the game against feral ghouls when I had no ammo/shit weapons. The difficulty meaning stimpacks heal less and enemies have more HP/do more damage isn't scaling the difficulty up as I progress through the game. I felt that I got much more powerful items etc while all of the enemies around me stayed exactly the same, there better not be a claim by anyone at Bethesda that enemies scale in difficulty as you get more powerful because that's patent bullshit. In one of the later missions for example I could one shot Brotherhood soldiers who did very little damage too me, that shouldn't be the case regardless of the level of difficulty.
The speech and character interaction is a level of random poorly executed shite I haven't seen for years. And it makes me feel hugely disconnected from the 'world' which never happened in Fallout 3, I felt like the Vault Dweller the whole way through. Halfway through this I just wanted it to end because none of the systems (combat, crafting, interaction, the faction wars) held my attention enough. I spent fucking hours in Fallout 3 searching through shitty locations engrossed in the storylines of each place, that never happened more than three times in this.
Yevrah
26-11-2015, 11:05 PM
Oh and a couple of other points.
Some of the issues I and you have will hopefully be addressed in the DLC (I know) which (given SPECIAL stats with boots already go above 10) is a real opportunity to add in more layers of perks. I'd also like to see more diverse weapons and armour too, a hardcore mode (can't see that happening unfortunately) and weapon degradation (not happening for shit, but mods might help there).
Yevrah
26-11-2015, 11:10 PM
I don't think that playing it on survival would change too much for how I view the game. The most fun I had was working my way through Dunwich Borers right at the start of the game against feral ghouls when I had no ammo/shit weapons. The difficulty meaning stimpacks heal less and enemies have more HP/do more damage isn't scaling the difficulty up as I progress through the game. I felt that I got much more powerful items etc while all of the enemies around me stayed exactly the same, there better not be a claim by anyone at Bethesda that enemies scale in difficulty as you get more powerful because that's patent bullshit. In one of the later missions for example I could one shot Brotherhood soldiers who did very little damage too me, that shouldn't be the case regardless of the level of difficulty.
The bolded bit is key, in that the difficulty levels increase the damage enemies do to you and decrease the damage you do to them (I know you've pointed this out), which means it takes a lot longer to become God.
Like you, the bits I enjoy most in Bethesda games are the struggle at the start, so I think I'll enjoy my second playthrough with that build I posted a couple of pages ago more than my first one. In fact, I think I might crack on and finish the main story then start again straightaway. If I've reached the Institute, how many missions have I got left to do?
The Bruce
27-11-2015, 09:42 AM
The bolded bit is key, in that the difficulty levels increase the damage enemies do to you and decrease the damage you do to them (I know you've pointed this out), which means it takes a lot longer to become God.
I'll probably give it another shot on a higher difficulty if the DLC adds anything but simply scaling up the disparity in damage/health doesn't make it a more difficult game in the way I'd like. The fear of seeing a deathclaw that will take more bullets to kill isn't the issue, it's the fact a deathclaw really doesn't behave much differently from a molerat if you ignore the difference in damage/health. The strategy to kill them is exactly the same.
Like you, the bits I enjoy most in Bethesda games are the struggle at the start, so I think I'll enjoy my second playthrough with that build I posted a couple of pages ago more than my first one. In fact, I think I might crack on and finish the main story then start again straightaway. If I've reached the Institute, how many missions have I got left to do?
If you focused on nothing but the main quest and chose a side early, I'd say you're looking at 5-6 hours of head down slog.
Yevrah
27-11-2015, 11:06 AM
Out of interest Bruce, how long have you played it for? I'm at about 100 hours now and bar the main quests I feel like I've barely scratched the surface and can't help but wonder if by making the game so big it's made the more interesting stuff harder to find.
Of course it could be the case that it isn't there to find, but at this stage I've only found two vaults, for example.
The Bruce
27-11-2015, 11:34 AM
Out of interest Bruce, how long have you played it for? I'm at about 100 hours now and bar the main quests I feel like I've barely scratched the surface and can't help but wonder if by making the game so big it's made the more interesting stuff harder to find.
Of course it could be the case that it isn't there to find, but at this stage I've only found two vaults, for example.
3 days 14 hours when I finished the main story after dabbling with all of the factions until I had to make a choice to piss them off and pick a horse. Excluding the initial vault I found two others (81 and 95) by stumbling upon them and Vault 114 through the Nick Valentine quest. I've just had a look and there's one more in the whole game (which I have on my map through a terminal entry) with only Vault 81 being one of real interest with a cracking back story.
I'm sure there are other locations that I'm missing out on not exploring but my concern with exploring was that I'd end up with another settlement to 'look after' which I never bothered doing anything about unless I was there when a raid happened. They diluted the impact of the settlement stuff by having about 400 of them, 6/7 well established and different settlements would maybe have held my interest. Joe Bloggs and his hut and fenced off carrots can fuck off for example.
When I get home to tonight I'm going to have a look at my map as I'm sure there are great swathes of it that I've haven't looked into more closely. The glowing sea for example is somewhere I'd definitely like to look more into, the mission at the nuclear bunker for the Brotherhood of Steel was excellent for example. The Mayor's shelter also.
Yevrah
27-11-2015, 11:53 AM
The settlement stuff is rabidly overdone.
I'm up to about 13 of the buggers now, which is just far too many, and I know they'll be more.
Yevrah
27-11-2015, 01:58 PM
Bruce, am I right in saying that once you get so far in the story mission and side with a faction, that's it and all other factions will attack you on sight and you won't be able to do any of their missions?
If so, that's rubbish.
Who you gon' pick?
Steely Dan[se] can get lost if he thinks he's even in contention for me.
Disco
27-11-2015, 02:27 PM
Having read the rest of this page it seems as if the world is great but some of you would prefer better systems to complement it.
Welcome in chaps, the newsletter arrives quarterly and help yourself to snacks.
Yevrah
27-11-2015, 02:43 PM
Who you gon' pick?
Steely Dan[se] can get lost if he thinks he's even in contention for me.
I've gone with the Institute, but I don't really care. I want a world where I can do everything and not be tied to siding with one faction at the expense of being able to do quests for others (if that's the case).
Factions were rubbish in Vegas and from what I've seen so far they'll be rubbish in this. What's the point in letting you carry on after the main missions are done if you're no longer able to do x% of the quests.
Now I know what happened to Shaun I might not even bother seeing it through and just start again.
No spoilers on the Shaun front please.
The Bruce
27-11-2015, 02:54 PM
Bruce, am I right in saying that once you get so far in the story mission and side with a faction, that's it and all other factions will attack you on sight and you won't be able to do any of their missions?
If so, that's rubbish.
Pretty much, though I inadvertently ended up doing the Brotherhood of Steel course by accident, failing 6 quests I had open by simply saying the wrong thing to their arsehole leader. I reloaded and then went with the Institute just to get an ending.
Yevrah
27-11-2015, 06:50 PM
Another couple of missions down and this is shitting itself quite quickly.
Oh and factions. :sick:
Yevrah
27-11-2015, 09:20 PM
Sacked off the main quest in favour of starting again with a ridiculous non-combat build on Survival, starting with 10 in Charisma and Intelligence, 4 in Perception and 1 in everything else.
A few self imposed rules:
No perks until I have my Perception up to 10 (which should be no earlier than level 6)
No Fast Travelling
No buying junk from merchants to get the better components
No scrapping everything (or anything for that matter) in Sanctuary to get shitloads of components
No looting Vault 111 or the two dead raiders outside Sanctuary - I'll be leaving the vault in my pants and will have punch something to death to get a weapon or find one somewhere else, which probably means avoiding enemies with piss poor stealth ability.
Looking forward to this.
Dark Soldier
27-11-2015, 09:27 PM
Personally that sounds utterly hideous, but Godspeed Yev you mental bastard.
Yevrah
27-11-2015, 09:31 PM
Cheers DS. :D
Did you trade this in in the end?
Dark Soldier
27-11-2015, 09:38 PM
Sold it to a mate for £25, bought it for £40 and I've got £15 worth of fun out of it so not half bad.
Yevrah
27-11-2015, 09:45 PM
What are you on next? A bit of Just Cause 3?
Yevrah
27-11-2015, 09:52 PM
I'm normally shit at character creation on these things, but fuck me I've made a right handsome bastard this time. Befitting of his 10 charisma. :drool:
Dark Soldier
27-11-2015, 10:02 PM
What are you on next? A bit of Just Cause 3?
Just Bloodborne DLC, Golf Club, Isaac and FM. Nothing coming out I want until Dark Souls 3.
Shindig
27-11-2015, 10:04 PM
Its like Yev's decided this is the game he's going to play for the next year as he tries to find something to match up to his standards. If you want a challenge, dive deep on the Souls series. Although you'd probably go too far with a broken hilt, mimic head run.
The Bruce
27-11-2015, 10:10 PM
The having to restrain yourself with rules is something I've never got with games. Especially so many :D
Now do you see what I ended up moaning about Yev? It does no aspect of the game better than okay.
Yevrah
27-11-2015, 10:19 PM
Now do you see what I ended up moaning about Yev? It does no aspect of the game better than okay.
Not really, as I wouldn't go anywhere near as far as that, but I'd agree that once you reach the Institute the main story shits itself and having to side with a faction (thus screwing all the others over) can fuck right off.
At this stage I'm definitely veering towards Fallout 3 and Skyrim being better games.
Yevrah
27-11-2015, 10:55 PM
85 HP and 70 AP to start. I'm going to get munched.
On the plus side with 10 intelligence you get 7 XP for killing a radroach.
Raoul Duke
28-11-2015, 10:34 AM
Just did the mission with Nick where the BoS make their entrance :drool: Also NV is a total boss.
I'm not keen on picking a faction (and having to therefore commit to one quest line). It feels like it's expecting you to replay it to try the alternatives, whereas in something like Skyrim you can play through each group's missions - it may not be as realistic but I'm already a wizard/futuristic scavenger so it's all bobbins, really.
The Bruce
28-11-2015, 11:20 AM
Just did the mission with Nick where the BoS make their entrance :drool: Also NV is a total boss.
I'm not keen on picking a faction (and having to therefore commit to one quest line). It feels like it's expecting you to replay it to try the alternatives, whereas in something like Skyrim you can play through each group's missions - it may not be as realistic but I'm already a wizard/futuristic scavenger so it's all bobbins, really.
This is the thing that got my goat, I ended up siding with the Institute because the Railroad leader ended up pissing me off. In the end, the Institute is nowhere near as captivating as it should be as the premise is excellent. It's underdeveloped even when compared to the faction mess of The Legion in New Vegas. Which is saying something.
Fallout 3 shits on this for me, I'll be firing it up when I get round the houses in other games now I can play it on XBOX One.
Yevrah
28-11-2015, 11:51 AM
Loving this new build so far.
Up to level 5 now, with Perception up to 9 and Charisma and Intelligence 10 (with everything else 1). Winning every speech check looks like it'll never get tired and I'm literally shitting caps.
Can't kill anything beyond Molerats, Bloatlys and Radscorpions, so having to be far more tactical about what I'm doing and where I'm going.
Disco
28-11-2015, 12:07 PM
Just did the mission with Nick where the BoS make their entrance :drool: Also NV is a total boss.
I'm not keen on picking a faction (and having to therefore commit to one quest line). It feels like it's expecting you to replay it to try the alternatives, whereas in something like Skyrim you can play through each group's missions - it may not be as realistic but I'm already a wizard/futuristic scavenger so it's all bobbins, really.
Three of them had sides to choose within them though so you were always blocking off content at some point. I don't necessarily think that's a bad thing, I always found it faintly ridiculous that you could end up as king of everything.
phonics
28-11-2015, 12:29 PM
By the way, I finsihed a mission and a Alien ship crashed out the sky. I can't find it. Is it cool?
Yevrah
28-11-2015, 12:33 PM
I'm guessing it'll have the Alien Blaster in it.
The Bruce
28-11-2015, 12:53 PM
By the way, I finsihed a mission and a Alien ship crashed out the sky. I can't find it. Is it cool?
There's a crashed alien ship SW of the Beantown Brewery, dunno if it's the same one...
Raoul Duke
28-11-2015, 03:05 PM
By the way, I finsihed a mission and a Alien ship crashed out the sky. I can't find it. Is it cool?
I'm guessing it'll have the Alien Blaster in it.
For me it was somewhere near the Tenpines Bluff settlement. I didn't spot anything there, weapon wise.
Yevrah
28-11-2015, 03:21 PM
My Dog's gone missing. :mad:
Yevrah
28-11-2015, 03:35 PM
I had to fast travel, but I've found him. :jayjay:
I've given him a chain collar as a reward.
Disco
28-11-2015, 03:38 PM
It's in the same engine as other Bethesda games so travelling between cells (basically anything that involves a loading screen) should have your companions back by your side/standing in front of what you want to get to.
Yevrah
28-11-2015, 03:40 PM
It's in the same engine as other Bethesda games so travelling between cells (basically anything that involves a loading screen) should have your companions back by your side/standing in front of what you want to get to.
:D
phonics
28-11-2015, 03:44 PM
Someones created a mod so you can have an extra follower. You'd never get through a corridor again.
Yevrah
28-11-2015, 03:48 PM
It's a shame I'm so shit at interior design, some of the settlements online are properly impressive.
Disco
28-11-2015, 03:50 PM
Fallout 3/New Vegas had a great mod that let you not only have loads but also customize them, the best part though was that you could click on them and drag them around the screen to re-position them.
Yevrah
28-11-2015, 10:27 PM
Is there an easy way to tell in this (without constantly having to change into the different items) if something can be worn under a chest piece?
Raoul Duke
28-11-2015, 10:38 PM
I wish there was, but I haven't found it. That part of the menu system is shambolic.
Yevrah
28-11-2015, 10:47 PM
It is absolute dogshit.
I don't know how that Bethesda chap who said he'd played this for 300 hours had played it for 300 hours and not noticed that that might be a useful indicator to add.
It makes no sense either. My undershirt and jeans can take a chest piece, but my T-Shirt and Slacks cannot.
Raoul Duke
29-11-2015, 12:10 AM
The Syrim one was garbage too.
The other one which annoys me is not being able to open doors when in build mode. Someone must have spotted that.
Yevrah
29-11-2015, 12:12 AM
Talking of build mode Raoul, how do you move items closer/further from you when you're positioning them? I've completely forgotten.
I've just picked this up and quite like it, but it's fucking immersive as all hell. There are so many moving parts and so much to learn.
Yevrah
29-11-2015, 12:37 AM
Did you play Fallout 3 or Fallout New Vegas Luca?
Yevrah
29-11-2015, 01:01 AM
Well and truly addicted again now - just spent 15 minutes arranging a cigar box, bottle of Gwinnett Stout and a Cigarette on a small table by my airplane seats in front of Red Rocket using that god awful grab feature.
Raoul Duke
29-11-2015, 01:12 AM
Talking of build mode Raoul, how do you move items closer/further from you when you're positioning them? I've completely forgotten.
Hold down L1 and X or whatever the Xbone equivalents are.
https://www.youtube.com/watch?v=8CR8nOTDhh8
...My undershirt and jeans can take a chest piece ...
Twinsies. :gay:
Although I'm on the lookout for a "laundered" version. I don't even know if it exists, but here's to hoping.
phonics
29-11-2015, 10:32 AM
Theres a man in the top right. Full outfits will make all the pieces he's wearing flash whereas outfits that can be worn underneath only flashes on the chest.
Raoul Duke
29-11-2015, 09:40 PM
Been on this for most of the weekend and am now up to level 28 I think.
I found some bit of armour that makes me sorta invisible if I crouch, which is pretty handy for sniping people. I've got a sweet sniper rifle now and my shotgun beasts anything that gets up close.
The map's opened up nicely now and I've got some key landmarks to investigate. Plus the blimp :drool:
Yevrah
29-11-2015, 09:49 PM
Since starting again on Friday night I've chucked another 24 hours into this, I think I have a problem, but I'm fucking loving it.
Up to level 10 now, over 6,000 caps raised, with a nice base in progress at Red Rocket and not a Preston Garvey or wank faction end game mission in sight.
Yevrah
01-12-2015, 07:21 PM
Anyone know how the income generated from stores works?
I've invested thousands building the bloody things, assigned settlers to them and so far they've generated about 100 caps. :cab:
Raoul Duke
01-12-2015, 07:48 PM
Yeah, I think that might be it...I guess eventually it'll pay for itself?
I think they're there more for their ability to buy some useful stuff (e.g. Fusion Cores) than they are for money-making.
Mascot head. May as well stop playing now cos I'll never achieve LOLs like when I first put that on. Actually, I then teamed it with a skull bandana over my mouth and some big white "fashionable" sunglasses. That's were the real LOLs were. :D
Oh it's decision time. :uhoh:
So I'm gonna put that on hold and pick off the rest of my quests for a bit.
Yevrah
02-12-2015, 08:33 PM
Can I move or store stores once I've built them?
Raoul Duke
02-12-2015, 08:36 PM
You can pick them up and move them, yeah.
You have to get the store person out of the way though first - go into edit mode and tell them to move somewhere (which will unassign them) and then move it. Then tell them to get back to work.
Raoul Duke
05-12-2015, 09:16 PM
Just managed to engineer a fight between a group of super mutants, a legendary sentry bot and a legendary Synth.
Carnage :D
Yevrah
05-12-2015, 09:55 PM
What level are you up to now Raoul?
I've hit level 19 on my second playthrough and have built an adhesive farm at Abernathy, which regrettably has more than a hint of Auschwitz about it.
Raoul Duke
05-12-2015, 10:15 PM
Level 28 now. I've still got about 35% of the map I've not even been to at all.
The building thing is distracting me too much.
Is anyone else finding the amount of locked containers to be a bit tedious?
Get Cait on-side and she'll have 'em open in a jiffy.
Raoul Duke
06-12-2015, 09:59 AM
Just stick a couple of points into lock picking and it's not a big deal.
I can pick locks of any difficulty, it's just boring. If there were a mod to force the locks I'd happily pay for it.
phonics
06-12-2015, 11:58 AM
Years of the Oblivion mini-game have made me the greatest lockpicker of all time. I can do the Skyrim/Fallout version in my sleep.
Disco
06-12-2015, 12:42 PM
How is there not a force lock mechanic in any of these games? It's this kind of shit that would get to me if I had to play these games unmodded.
Yevrah
06-12-2015, 04:00 PM
For some reason the lock picking never gets tedious for me.
Disco
06-12-2015, 04:17 PM
I've never minded them myself either, but having given some thought (ok, not a lot) a forced minigame should be ridiculed for what it is.
I don't think I've ever played a lock-picking minigame that wasn't tolerable at best.
Yevrah
06-12-2015, 04:40 PM
It's probably objectively shit, but the sense of satisfaction when opening it (even though I know deep down a five year old could do it) sort of works.
Yevrah
06-12-2015, 05:06 PM
Not fast travelling is so win.
Bounding across the countryside I've just come across two Legendary Rastags, one giving me an irradiated machine gun and the other a Laser Musket that does 50% more damage against the Mirelurk arseholes. :cool:
I think I'm starting to reach the stage of slight ambivalence about this that happens with all Bethesda games. I've seen most of everything at least a few times, so it's lost the wow factor somewhat. I thought I'd make my first trip to Goodneighbor to perk myself up a bit, but it's a bit pokey and disappointing in comparison to Diamond City, unless there's bits of it I can't get to yet.
I could do with a really interesting side quest or two, as I'm not sure I've found anything particularly great on that front yet. The main quests are pretty decent, but all the others have pretty much been - go to a place, kill everyone, build a fucking settlement on it for Preston sodding Garvey. I'm not sure there's been anything I can resolve without shooting everyone at all.
Not fast travelling is so win.
Bounding across the countryside I've just come across two Legendary Rastags, one giving me an irradiated machine gun and the other a Laser Musket that does 50% more damage against the Mirelurk arseholes. :cool:I randomly encountered the BOS taking out super mutants in a little settlement so joined in and looted them all. One was carrying a stack of grenades. So then I went about on my merry way, throwing grenades into the fog. Heard a bit of commotion and went to check and I'd somehow killed about 5 rastags, including a legendary. Only had some rubbish right arm thing, but was still good.
Cait wants my pre-war cock now too. :flirt: Pity I've already shagged that singer in Goodneighbour. Nora who?
phonics
06-12-2015, 10:18 PM
I could do with a really interesting side quest or two, as I'm not sure I've found anything particularly great on that front yet. The main quests are pretty decent, but all the others have pretty much been - go to a place, kill everyone, build a fucking settlement on it for Preston sodding Garvey. I'm not sure there's been anything I can resolve without shooting everyone at all.
Hey now, sometimes you get to choose between shooting somebody or someone else and then everyone moves on.
Yevrah
07-12-2015, 12:18 AM
One of my settlements just got attacked by a Deathclaw.
We took the fucker down. :cool:
A moderately interesting read but not all stuff that would have occurred to me, to be honest:
http://www.rockpapershotgun.com/2015/12/09/fallout-4-makes-no-sense/
Yevrah
10-12-2015, 07:58 PM
I think with any game (and not just Fallout 4) as long as the internal logic works, it's fine.
It makes little sense that creatures roam the wasteland as they do, or that discarded guns or currency are so freely available, but that's the world that's presented and as it's consistent throughout, I'm fine with it.
Other things in the game, one in particular (which I won't go into for fear of spoilers) don't make sense and I found that far more of a problem than the above or anything raised in that article.
The Bruce
10-12-2015, 09:12 PM
What's that then Yev?
Crows being as rich as some people in Resident Evil 4 is one of my favourite "What on earth is supposed to be going on here?" things.
Yevrah
10-12-2015, 09:53 PM
https://www.youtube.com/watch?v=zjPjIqsefaA
Sweet mother of God.
Yevrah
10-12-2015, 10:16 PM
What's that then Yev?
The stuff with the Institute.
Given their ludicrous technical capabilities, it's ridiculous that you're left using your (relatively) crappy overworld weapons and armor if/when you start working with them.
The Bruce
11-12-2015, 09:47 AM
The stuff with the Institute.
Given their ludicrous technical capabilities, it's ridiculous that you're left using your (relatively) crappy overworld weapons and armor if/when you start working with them.
While I agree in principle, the whole technological advancement of the Institute seemed to be restricted to teleporting out of their shiny cave and general society enhancing stuff like food/medicine. Their weapons for example were a bag of shit from what I can remember and I went with one piece of their armour during my play through. Seems they were focused on improving society than war tech but then again they've managed to built synths but no decent weapons so you're probably right overall :D
I thought the idea and principles of the Institute were a fascinating concept, unsurprisingly, not fully fleshed out and very very rushed. The thousand fetch/clear quests for Preston Garvey had taken out any interest I had in doing any side quests for any faction, have you come across any interesting ones for anyone in the Institute or is it all focused on the main story?
Also, the Brotherhood of Steel strand: reviving that bag of utter shitty contempt Optimus Prime is one of the worst ideas they've ever had. He was a cunt and widely disliked from Fallout 3 so why bother reviving him again. I nearly put my controller through the screen when I found out you had to rebuild it. :face:
Yevrah
11-12-2015, 12:25 PM
I canned the Institute stuff 3/4 missions after the reveal and (annoyed that the game had funnelled me down a restricted path with little warning) started again.
I'd agree that the idea behind it was great, and that it was so poorly executed.
http://www.rockpapershotgun.com/2015/12/12/fallout-4-any-mod-any-weapon/
Yevrah
13-12-2015, 07:21 PM
Is there any rhyme or reason as to when the different variants of the same armor types show up?
Raoul Duke
13-12-2015, 09:08 PM
I'd guess it's tied to level/difficulty and region of the map or something. Otherwise I think it's random.
I'm up to level 31 now. Still got loads of quests to do and am not in that much of a hurry. I think I've just found another Super Mutant (some mentalist with a rocket launcher and a great big red skull next to his name) :cab:
Yevrah
13-12-2015, 09:16 PM
I've started again so many times, but I think this might be the one, finally.
Up to level 11 now, with a nice base at Red Rocket and a decent build.
This might have been made clear but I'm skimming until I play it. Why d'you keep restarting?
Shindig
13-12-2015, 09:36 PM
Its not the car he wanted.
Yevrah
16-12-2015, 06:16 PM
This might have been made clear but I'm skimming until I play it. Why d'you keep restarting?
I went through a phase of really enjoying the toughness of the start and tried it with various different builds before finally settling on one.
My missus has bought me an Xbox and this game for Christmas. I'll be joining the fun shortly :drool:
Alan Shearer The 2nd
25-12-2015, 08:34 PM
So how's this compared to 3?
I fired 3 up again in the past week with the view of actually focussing on everything but the main story. I was a bit disappointed the first time around as I was mainly focussed on that and didn't do a huge amount else. Playing Skyrim has taught me to value the big world, as it were rather than just the main story.
Yevrah
28-12-2015, 09:26 PM
http://kotaku.com/guy-beats-fallout-4-without-killing-anyone-nearly-brea-1749882569
Boydy
29-12-2015, 11:10 PM
Might have already been posted, I dunno. Makes me want the game.
http://i.imgur.com/2sZtTIx.jpg
I just spent the past hour clearing out salvation like a futuristic grand designs programme. Fantastic so far and the death claw made me shite my pants.
Yevrah
31-12-2015, 04:12 PM
There are some quite brilliant uses of Deathclaws to provide the scares throughout the game.
I'm afraid the settlements are rapidly catching up with Arkham Knight's batmobile as the worst game mechanic in an otherwise enjoyable game of 2015.
I now actively avoid going to The Castle or Sanctuary, so as not to pick up these stupid quests where you have to go and clear raiders out of the place that you've already cleared raiders out of about fifteen times already. I really don't understand why they ever thought pointless grindy 'go here and shoot these people' quests in a game that's already plenty full of shooting people quests would be enjoyable. They haven't even been arsed to record dialogue to make them make any sense. Every time I do one from Sanctuary and go back to tell them I've done it, I get told they've decided to join the minutemen. You are already in the Minutemen you stupid bitch, you live in the fucking capital of the my now sprawling Minutemen mega-empire, that's the fucking problem. That's why I, as the fucking leader, have to spend my time wiping everyone's arses for them.
It's such a half arsed, barely executed, painfully shite idea.
Yevrah
01-01-2016, 03:38 PM
I agree it's badly underdeveloped*, but aren't they just the equivalent of Skyrim's radiant quests and you don't have to do them?
*There are quite a few things in the game like this, so much so that I think they ran out of time and had to get it out.
Yevrah
01-01-2016, 03:48 PM
Thought I'd have a crack at this:
http://www.pcgamer.com/playing-fallout-4-without-ever-leaving-sanctuary/
And I can't even get past the first hurdle of spam loading a Crystal Decanter. 20 minutes in and nothing. :moop:
Shindig
01-01-2016, 05:57 PM
Why? You'll just pack it in again.
Yevrah
01-01-2016, 06:23 PM
It's the journey not the destination.
Yevrah
01-01-2016, 06:55 PM
Well that took fucking ages, but I finally found a camera in the crate and operation stay in sanctuary is a go.
Yevrah
02-01-2016, 09:51 AM
Back to the main save and I've built what can only be described as a massive fucking castle at the Starlight Drive In. Must have taken about 10,000 wood.
Raoul Duke
04-01-2016, 08:54 PM
Yevrah - Fallout 3 clocked in 15 minutes :D http://www.polygon.com/2016/1/4/10709582/fallout-3-speedrun-world-record-video
Yevrah
12-01-2016, 10:22 PM
Anyone still playing this?
I've managed to stick to the same character for quite some time now and am closing in on level 49.
Yevrah
12-01-2016, 10:35 PM
And literally 5 minutes after posting that found the crashed alien ship. :cool:
Raoul Duke
12-01-2016, 10:37 PM
I've got distracted by Just Cause 3 (which is awesome) but I'll go back to FO4 soon as I've not got more than a week or so's worth of it left.
I was into it but it's pretty heavy and I needed some levity. I've still not completed much of the main story line. Glowing Sea next for me, which is handy as I just found a rad suit somewhere :thbup:
I've rather misguidedly taken about a month off from it. I blame the Star Wars hysteria, it made me want to play something "spacey", which in turn ushered in a Battlefront/Destiny phase.
I was just a little bit past where Raoul is when I left off, main story wise. I want to go back, but I know it'll result in me feeling the need to start over from scratch.
What's the deal with XB1 mods for this, anyone know?
I'm playing it. Still early on (level 10). I'm tempted to buy just cause though...
Yevrah
14-01-2016, 07:15 PM
After sinking what must be closing in on 200 hours into this since release I've come to some conclusions.
Skyrim is a better game.
Fallout 3 created a better world (Washington vs. Boston is no contest), but the updated mechanics will make it hard to go back to.
On the world stuff, Fallout 4's world is too big/too underpopulated. There are far too many locations that only really involve killing things and picking up coffee cups. If they also had unique loot to be found in them (and by that I don't just mean rehashes of legendary effects) then fine, but very few/none of them do.
Removing skills was a mistake. It gives less choice around how you want to build your character.
Too many of the perks are either just skills re-badged or outright crap.
Removing weapon degradation was a mistake. Once you've found one Fatman, there's absolutely no joy/point in finding another one. I think I have about 13 of the fuckers now.
There aren't enough vaults and some of the few there are are pretty dull.
What happened to caves?
Not having a single area populated exclusively by Deathclaws (like Old Olney/Dead Wind Cavern) is an absolutely inexcusable decision.
The Armor is rubbish
Power Armor is a waste of time.
Still loads of very very good stuff in there I haven't touched on above, but it could have been better, there's no doubt about in my mind now. Hopefully the DLC (and maybe some mods) will make it so.
Raoul Duke
31-01-2016, 09:40 PM
Jumped back into this tonight. Faffed about with some settlement stuff (I think it might actually be my favourite part of the game) and then me and the Minutemen crew went and took back The Castle.
I've now patched up the walls and started setting up the rooms. Looking pretty swish so far.
Raoul Duke
02-02-2016, 08:56 AM
New patch coming later this week (now, if you're on PC): http://www.polygon.com/2016/2/1/10886576/fallout-4-update-1-3-patch-notes
Yevrah
02-02-2016, 02:08 PM
They'd better not patch the Lone Wanderer perk so that it no longer works with Dogmeat.
Raoul Duke
06-02-2016, 08:49 PM
I've been cracking through the Cabot family line of quests today. Fairly 'out there' in terms of the story - but I got absolutely shitloads of sweet loot from it.
Up to level 39 :drool: I'm right back into it now.
Yevrah
10-02-2016, 12:54 PM
This new patch seems to have made the game a lot better looking. Although irritatingly it's added a quite lengthy pause if you don't get up straight away after waiting somewhere or after you've left the controller for a minute and the camera angle changes.
Any idea on what it's actually done to improve snapping in workshop mode too?
Raoul Duke
10-02-2016, 08:06 PM
Not seen it do much - the best thing so far is telling you what tasks your settlers are allocated to. It says it fixes the weird resource counting issues with bases too (whereby it'll sometime say you have no power/food/people etc.) until you travel there.
I had a cracking random chain of events yesterday: I found some Gunner base which was at the top of a broken motorway section, then from there spied a raider base. I popped a couple of them from range but one jumped into some Power Armour. I managed to sneak behind them and shoot the fusion core to make them jump out, nicked the PA and then shot up the rest of the gimps in the base, only to discover it went into a big long underground warren, which in turn had a hostage there who I freed
Just :drool:
Yevrah
10-02-2016, 08:28 PM
Where's the menu that shows you settler allocation?
Raoul Duke
10-02-2016, 10:52 PM
It's when you hover on them - it'll have a little 'assigned to [symbol]' next to it.
They really are shite at designing interfaces. The Skyrim one was unbelievably hideous.
phonics
11-02-2016, 09:55 PM
697886212640665600
Yevrah
12-02-2016, 07:46 PM
Yeah, fucking :drool: at that.
Yevrah
12-02-2016, 07:47 PM
It's also really promising that they're changing things in the vanilla game rather than just adding to them.
Gives me hope they'll revisit that shit excuse for a fight club and sort it.
Raoul Duke
13-02-2016, 08:45 PM
Got to The Glowing Sea earlier. O HAI DEATHCLAWS :|
Also, I got some infinite ammo 10mm pistol earlier. It's not that great but I've pimped it out and it's quite handy for just smashing a load of bullets into someone's face.
phonics
16-02-2016, 04:52 PM
I'm sure you'\ve already got the season pass Yev but just in case (and for others) the season pass will be going up 15 quid next week so if you're planning on buying all the DLC anyway it's best to get on it now.
Yevrah
22-02-2016, 03:32 PM
Yeah, got on the season pass before release.
The new survival and pokemon modes sound all kinds of awesome.
Raoul Duke
22-02-2016, 11:40 PM
I'm still absolutely balls deep in this. I'm up to something like level 45 now and am finally getting stuck into the main quests. Picked up the season pass too.
Just met The Railroad and loving Deacon right now. He reminds me of Archer quite a lot :D Also, reading up on his little cameos throughout the game (e.g. mooching around Goodneighbour or hanging around Diamond City) are a fantastic touch.
I've hit the point where I'm kinda overpowered and can kill everything fairly easily. I know if I put a few more points into some health/damage perks I'll be fairly invincible. Still not settled on a weapon, but my mainstays are a totally boss sniper rifle and a flaming shotgun for close-up work.
Yevrah
23-02-2016, 12:27 AM
I hit late 50's and was killing everything in sight, so I've parked that save for now and have started one that I'm basically playing like the Sims.
Up to level 19 already and I haven't even met Preston or ventured outside the top left of the map.
Raoul Duke
27-02-2016, 09:38 PM
Yevrah : http://www.polygon.com/2016/2/24/11109236/details-on-fallout-4s-new-survival-mode-leak
Yevrah
28-02-2016, 01:14 AM
Now that's a proper hardcore mode.
Could be absolutely brutal. :drool:
Yevrah
04-03-2016, 06:43 PM
Any news on when the survival update will be out? I've got a couple of weeks off over Easter and I'd love to go BD into that over a few days then.
Raoul Duke
04-03-2016, 11:27 PM
Not seen anything. The patch is live on PC, but not consoles. I guess they'll do that then move onto finalising it.
Andrew
09-03-2016, 06:25 PM
Having more fun building my settlement than the actual game.
Where's the actual rpg elements of this game then as you seem to be railroaded into being a good guy no matter what also the dialogue options don't effect the outcome of a conversation at all really.
Andrew
12-03-2016, 11:18 AM
The main quests are growing on me now, rummaging round Kellogs memories was a great touch.
Off to find the renegade scientist now in the glowing sea!!
Yevrah
13-03-2016, 11:35 PM
So it turns out that if you stick to the North West corner of the map long enough (I'm level 27 now) it's possible to make Deathclaws appear there. :cool:
Yevrah
14-03-2016, 09:18 PM
Automatron, the distinctly average sounding first DLC is out on the 22nd March.
Raoul Duke
14-03-2016, 09:32 PM
I'm quite looking forward to it. I reckon they'll drop the rest of it by the Easter weekend.
Yevrah
14-03-2016, 09:40 PM
The rest of the three DLC's? I thought the next was April with the last in May?
Raoul Duke
14-03-2016, 10:32 PM
I thought they were trying to get them out for March.
Raoul Duke
15-03-2016, 08:55 PM
https://www.youtube.com/watch?v=aMY0IETkDrU
http://www.polygon.com/2016/3/14/11219620/fallout-4-dlc-automatron-release-date
Shindig
18-03-2016, 11:46 AM
Season pass is free on PSN at the moment. I.e. capitalise on this fuck-up.
Andrew
21-03-2016, 08:50 PM
Finished the main quests lines, sided with the institute got lots of side quests to complete and all but having more fun just walking round the countryside discovering new towns etc.
Power armour hardly touched the 4 sets I picked up as on normal difficulty things could be killed pretty easily anyway.
Raoul Duke
24-03-2016, 08:41 AM
Didn't realise Automatron was out already - going to have a bash at that tonight. Looks awesome from the previews I've seen - you can get a couple of new companions who are robots that you can customise loads, a new settlement plus a good few hours new missions.
Yevrah
24-03-2016, 10:11 AM
The customisation options do look the nuts.
Survival revamped drops on Steam beta next week too. :drool:
Yevrah
24-03-2016, 05:12 PM
It's better than I expected so far. The robot building is pretty cool.
I'm making a proper effort to get back into this having not played for weeks (Yev's list up there is pretty accurate summation of everything that managed to grind me down). I'm managing it pretty well, basically by ignoring everything related to settlements and the Minutemen, apart from one regrettable incident where I had to go near Preston 'most annoying character in gaming history' Garvey and the fucker managed to hit me with not one, not two, but three settlement related quests. God damn him.
Instead I've just motored through only the better looking quests, so I've done the Covenant storyline, the USS Constitution (Captain Ironsides :cool:), had a wander about the Glowing Sea (also cool) and started the Railroad stuff, which seems much more interesting than the Minutemen/Brotherhood of Steel stuff I'd found before. Except one of them has just hit me with a sodding settlement quest, god damn it all to hell. If only they'd had the quest dispensing robot take off it's faceplate to reveal Garvey underneath like Gene Parmesan, it might have saved it.
Storyline wise I'd say this is the best Bethesda game I've played, and really is the main selling point of the game. What's the verdict on Automaton? Worth a go?
I've been motoring through recently. Some cool places like Covenant (the one with the walls and the guns) near Taffington boat house. Taff must be the worst settlement to live on the game behind the farm. Last time I turned up, three radioscorpions were attacking the poor fuckers.
Last mission I did was to reactivate the water pump for some Mr Handy's which saw the brotherhood flying in and having an almighty battle with some super mutants. Great game at times.
Yevrah
30-03-2016, 01:19 PM
Survival revamped beta has hit steam, anyone on pc tried it?
Disco
30-03-2016, 04:43 PM
No console and no manual save. In a Bethesda game. Is it Friday already?
I'd run a hundred miles from that until it gets modded back in.
Yevrah
30-03-2016, 10:44 PM
What is perhaps most annoying about it is that it replaces the original survival mode. So if new survival mode is crap/broken, I'll be stuck playing a game on an easier difficulty level (very hard).
Raoul Duke
31-03-2016, 06:58 PM
Completed Automatron earlier. Quite enjoyed it and Ada is badass once upgraded. Got her kitted out with a Gatling Laser on one hand and just working through the perks to unlock a cool hand-to-hand combat mod.
Yevrah
31-03-2016, 06:59 PM
Had a go on the revamped survival mode today. It's fucking solid.
Raoul Duke
31-03-2016, 07:18 PM
Sounds pretty bonkers from what I've read. Not my cup of tea (and I couldn't countenance starting again after ploughing this much time into one save), but seems like it's right up your street.
Yevrah
31-03-2016, 07:40 PM
It is, notwithstanding a few issues that were pretty apparent.
As well as adding weight to ammo and the like (which I'm fine with) they've also nerfed the base carry weight (it's now 100 + Strength x10 rather than 200). Apparently a similar thing has been done to companions. Not sure whether that was necessary.
I lost my dog after about an hour's play and with no fast travel to act as a 'reboot' I've got no fucking idea where he is and I'm guessing that's that. Coupled with the above, that could be a right pain in the arse.
Fatigue/hunger/thirst etc. seemingly don't cause you to lose hit points and as such, I don't think you can die from them, which is retarded.
There's no numerical meter in the menus to show you how dehydrated or hungry you are. There's a narrative description which does change, but it would be nice to be able to see numerically how much hunger eating a deathclaw steak removes, for example.
Saving does only seem to happen after sleeping, so I lost an hour's play having neglected to do so. But for me that was brilliant as the game now has jeopardy in it that was lacking before when you reached a certain level. That will no doubt still happen again, but it's sure as shit going to take a lot longer.
Disco
31-03-2016, 08:18 PM
If it's anything like other Bethesda games traversing a cell (normally anything that requires a loading screen) resets followers so he may just reappear instantly and very definitely in the way.
Yevrah
01-04-2016, 04:03 PM
Cheers Disco.
After a couple of trial runs, I think this may well be the best starting build, for me at least.
Strength 10 - The nerfed carry weight kills the way I enjoy playing the game so this almost became the first number down.
Perception 4 - Don't think I could cope without lockpicking so this needs to be 4.
Endurance 1 - Not going to make things easy on the HP front, but hey ho.
Charisma 6 - Local Leader is a bit of a must again for me.
Intelligence 1 - Won't be able to spam purified water, but that's probably a good thing.
Agility 1 - No room for this to be anything other than 1, but I think I'll raise to 2 immediately with the you're special book.
Luck 5 - 5 to get Idiot Savant to make up for the piss poor intelligence.
Oh and I discovered that you do lose health if things get too bad on the starvation/dehydration front.
Raoul Duke
01-04-2016, 05:26 PM
How has it changed the way you play from "normal", Yev?
When we get mods for this, the first thing I'll do is remove the weight limit. It's such a ballache. Every single mission ends up with me heavy breathing whilst clunking through the place like some overweight pensioner. I spend far too much time doing inventory management and it's still unrealistic. Either make it actually realistic or just sack it off entirely.
I feel like my gun selection hasn't changed in ages either. I've got a mammoth pistol, a shotgun with fire-damage bullets, a sniper rifle with a tracking scope, a quad-barrelled rocket launcher with a targeting add-on and a laser rifle. I've not really felt the need to mix it up in a while either.
Robot building is ace though. I created some absolutely bonkers Sentrybot earlier who could take on the entire map by himself I reckon :drool:
Yevrah
03-04-2016, 08:36 PM
I don't mind a weight limit, but a base of 100 is taking the piss a bit, particularly in a game that promotes the fact that everything you pick up does something. :cab:
As for it changing the way I play, I'm not 100% certain yet as I've not bothered with much of the settlement stuff yet (as I'll go back to the XB1 version when the mode goes gold, so I'm fucked it I'm doing all that twice), but my character (with the build above) is up to level 10 now and the biggest thing I've noticed is an understanding of your surroundings is absolutely key.
Basically the mode is fucking rock solid, even a pack of dogs at level 10 can take me down and coming up against a group of raiders (particularly those armed with explosives) is fucking deadly, so an awareness of where to hide and where you can take cover is crucial. I've not left the North West of the map yet (which I know like the back of my hand), but I'd imagine this will only intensify when I do.
It's comfortably the hardest thing Bethesda have churned out and I have to say I'm loving it as a result. The original survival mode was a piece of piss, but so many things have been nerfed in this revamped one the challenge will last a very long time.
That said, it needs a few tweaks - you need to drink what seems like far too much water to stay hydrated being the main one that I'd suggest.
Sir Andy Mahowry
04-04-2016, 11:49 PM
https://www.graingergames.co.uk/index.aspx?pageid=0&topcategory=games&stockid=59627
Will finally be able to play in a couple of days :drool:
Yevrah
05-04-2016, 08:46 PM
https://www.youtube.com/watch?v=NtcUF5gHQJw
:drool:
Raoul Duke
05-04-2016, 08:51 PM
Holy shit.
Cats :drool:
Yevrah
05-04-2016, 09:20 PM
Done properly, Pokemon with Deathclaws and the like could be fucking amazing.
Raoul Duke
11-04-2016, 05:58 PM
Tempted to stay up tonight to put an hour into Wasteland Workshop when it unlocks at midnight.
Yevrah
11-04-2016, 07:24 PM
I'm really curious to know what the special requirements are for doing the pokemon style shit (so I can work out what build I'll need) but beyond that I'll be waiting for the Survival update to go live before starting the mother of all saved games from the beginning. :drool:
Raoul Duke
11-04-2016, 07:45 PM
Load of pics here: https://imgur.com/a/7ReIt - it's unlocked for people over in AU/NZ
Requirements for capturing stuff: https://www.reddit.com/r/fo4/comments/4eb4ps/to_our_friends_with_wasteland_workshop_what_are/
Yevrah
11-04-2016, 07:49 PM
Cheers Raoul.
Some of the stuff in that. :drool:
Raoul Duke
11-04-2016, 09:40 PM
The power generator stuff might be the best bit in there. Being able to actually light shit up properly will make things look awesome. Also filling Starlight Drive-In with buses (converted into mini-houses) will look ace.
That plus having a hundred cats, anyway.
Yevrah
12-04-2016, 09:37 AM
Had a quick look last night and there's some good stuff in there, albeit pitting creatures against each other wasn't immediately well explained.
Raoul Duke
12-04-2016, 10:24 PM
I spent the evening building myself an epic concrete research bunker in the middle of Sanctuary :drool: I've got a powered door with a pressure plate to exit, a 100 power generator with all sorts of shit wired up to it (decontamination shower is ace), with a bunch of lights and other gimcracks.
I spent some time looking for bastard Mirelurks so I could begin my cat army, but had no luck. Instead I wandered into some Super Mutant encampment and had to deal with a Primus with a minigun :|
Yevrah
14-04-2016, 07:50 PM
https://www.youtube.com/watch?v=3HzgHhzE_xw
:drool:
Raoul Duke
15-04-2016, 07:24 AM
I think I'll have a bit of that this weekend :D
I've not done much with Spectacle Island, so that'll make a good project.
Yevrah
19-04-2016, 08:00 PM
I wish they'd hurry the fuck up with this survival update, I'm itching to get back on this.
Shindig
19-04-2016, 08:09 PM
£18 in CeX. They have thousands of copies.
Sir Andy Mahowry
19-04-2016, 11:17 PM
Almost shat myself just now when I met my first deathclaw.
Christ almighty.
Edit: Decided to start again, my skills are all over the shop and I've found a build that I'd like to try.
Sir Andy Mahowry
20-04-2016, 04:00 PM
Just got Dogmeat (which I forgot to do last time) and made him get the cryolator for me.
Level 2 with the cryo :drool:
Yevrah
20-04-2016, 06:14 PM
You cheating fuck.
Can you get any (more) ammo for it at that level?
Sir Andy Mahowry
20-04-2016, 06:16 PM
Haven't found any yet.
But I've only just got back to the museum.
Quite fun bowling about with a mini-gun, laser rifle and a cryolator though.
Yevrah
20-04-2016, 06:35 PM
Where'd you get a laser rifle from at level 2?
Sir Andy Mahowry
20-04-2016, 06:42 PM
I picked that up at level 3 or 4.
It was just lying on the floor outside the entrance of the museum.
I didn't even notice it the first time.
Preston Garvey actually called out to me and told me to grab it.
Just checked and it's actual name is a 'Laser musket'.
Raoul Duke
20-04-2016, 06:46 PM
That musket is shit, but I stuck with it for a little while. At earlier levels I found the combat shotgun the most useful. Stick a couple of upgrades into it and it's pretty potent.
Yevrah
20-04-2016, 07:40 PM
Yeah, I never got on with the Laser Musket either.
It's all about the legendary weapons really.
How'd you get on with the Deathclaw this time?
I honestly don't think I'd have beaten it if it hadn't glitched itself down a hole after about four hours of killing me, after I wasted the minigun ammo and then saved afterwards. :D
Sir Andy Mahowry
20-04-2016, 08:08 PM
Didn't shit myself, so that was a positive.
I also didn't bother killing off the raiders and waited until it spawned. Despite being better prepared it actually hit me 3 times compared to once the first time.
It did kill off a few raiders though and I have loads of mini gun ammo left.
Yevrah
20-04-2016, 08:13 PM
With the Deathclaw, just walk into the building to the right of the tunnel it comes out from and it's too big to get through the door to come after you.
Raoul Duke
20-04-2016, 08:15 PM
If you think the Deathblow is bad, just wait until a bit later :drool:
Mostly though, hiding in a bus/building is the best way past these things.
Sir Andy Mahowry
20-04-2016, 09:46 PM
Jesus fuck.
Was on my way to Diamond City and I came across some radiated trains, went up around them into the forest. Stopped for a second to look at my phone and as I did some great monstrous thing jumped all over me.
Loaded back up and I thought 'I'll fucking smash the cunt this time'.
Found it, lobbed a molotov at it and it laughed at me. I lobbed another whilst running away and in a state of panic I lobbed it pretty much at my feet (maybe this is why Sama kept throwing molotovs at himself in L4D2?) but I managed to stimpak it up. Decided to run back to where it was hiding though as it was a building.
I threw 2 land mines at the front and then shot into the air so it would come into my trap. Two then come running at me so I step further back out of the building. I then think I've won as one is still near the front and the other can't get through the door. So I'm shooting into the head of this prick (I wish I hadn't left my cryo gun at Sanctuary) when all of a sudden the second ambushes me from the side :(
Fuck stunted yao guai's. What utter wankers.
I actually squealed in the second fight that I prepared myself for :moop:
Yevrah
20-04-2016, 09:50 PM
What difficulty are you on Mahow?
Sir Andy Mahowry
20-04-2016, 09:53 PM
Normal.
The fucker just wouldn't die and the shotgun I had on me deals fuck all damage.
Edit: Went back with the cryo and shat all over both of them :cool:
Sir Andy Mahowry
21-04-2016, 05:12 PM
Just met 'Swan'.
I thought it was some sort of docile mutant swan so I crept up close. Did a sneak attack with a crit and then it emerged.
Jesus fuck, I ran as fast as I could away from the fucker. Although he did throw a rock at me.
Sir Andy Mahowry
21-04-2016, 06:18 PM
I'm currently walking around in Diamond City Guard gear (I found a shootout shortly after getting there and raided some mutant and guard corpses) with a suppressed pipe bolt action pistol which is shit but with the build I'm going it's decent enough, a short light double barrel shotgun and I found a maximum capacity armor piercing automatic pipe rifle which is pretty mental.
Edit: The deliverer is mine :drool:
Raoul Duke
21-04-2016, 07:54 PM
Swan was what I was alluding to earlier :D I only managed to beat him by hiding in a bus and firing a rocket launcher at his head.
You need to get into the crafting stuff Mahow. Did you get the Season Pass? Also, probably the best thing you can do early is seek out The Railroad and play through until you can unlock the Ballistic Weave armour mods.
Sir Andy Mahowry
21-04-2016, 08:05 PM
I didn't get one as I wasn't sure the game would be my cup of tea, I need to get one though for sure.
Yeah, as soon as I went to Diamond City I hunted down The Railroad lads. I've just completed the first mission for them as I knew I wanted the gun.
Sir Andy Mahowry
21-04-2016, 11:29 PM
With the deliverer, the build and Deacon I'm a fucking force.
Can line up 10 shots in VATS and enemies barely even see me.
Sir Andy Mahowry
22-04-2016, 05:36 PM
https://www.youtube.com/watch?v=lPFzr9jXRWA
:drool:
Yevrah
22-04-2016, 11:03 PM
Yeah, you really shouldn't be playing on normal. It's disgracefully easy.
Sir Andy Mahowry
22-04-2016, 11:13 PM
Yeah I probably should bump it up.
I even went back to Swan and had him done in about 4 or 5 shots. He didn't even manage to discover me or get off an attack.
It's especially taking the piss with sneak, I've had dogs run right past me and not discover me.
Powered by vBulletin® Version 4.2.5 Copyright © 2025 vBulletin Solutions Inc. All rights reserved.