View Full Version : The Best Real World Locations Recreated in Video Games
Yevrah
18-10-2015, 06:31 PM
What are they?
Disco
18-10-2015, 06:35 PM
Chernobyl in Stalker, end of.
Shindig
18-10-2015, 06:40 PM
Gateshead in Driver.
Danny
18-10-2015, 07:01 PM
Chernobyl in Stalker, end of.
Was decent in COD 4 too.
https://www.youtube.com/watch?v=ZZkiPuy52tw
Yevrah
18-10-2015, 07:07 PM
That single player campaign in CoD4 was so fucking good.
Danny
18-10-2015, 07:11 PM
:nod:
Was my first real COD but I feel like its been downhill since
Yevrah
18-10-2015, 07:12 PM
I think Alan Shearer (or his mate) described the subsequent games as 'formulaic mince', which was pretty bang on.
Danny
18-10-2015, 07:33 PM
Pretty bang on to be fair.
That single player campaign in CoD4 was so fucking good.
"All Ghillied-Up." :drool:
Danny
18-10-2015, 08:46 PM
Is that not the Pripyat mission?
Yevrah
18-10-2015, 08:51 PM
The bit that swung it for me was in Durka Durka land when the nuke went off. :drool:
Disco
18-10-2015, 09:22 PM
It's the only COD I've ever played. Opening mission on the boat and Death From Above stand out for me.
ItalAussie
18-10-2015, 09:55 PM
I don't know if it's the best, but I had hours of fun on Liberty Island:
http://media.moddb.com/images/mods/1/10/9009/NV_3.jpg
phonics
18-10-2015, 11:56 PM
Speaking of COD. The Stalingrad mission in Call of Duty 2 was the tits. At first you start off with no gun and you have to nick one off a body, and if you run backwards at any time your own mates shoot you for deserting :cool:
Benny
19-10-2015, 08:23 AM
Whatever Medal of Honour game that had the Omaha Beach opening was pretty good too.
Disco
19-10-2015, 10:30 AM
The first one, Allied Assault.
Not the opening mission either, there was a mission in North Africa first. What a game that was.
phonics
19-10-2015, 10:54 AM
Some of Spec Ops landscapes were phenomenal. The game would change the intro screen as you got further into the game and they were nearly all great.
This one being a favourite, it's a phone picture taken off a TV so it's lost something but you get it.
http://i.ytimg.com/vi/1bas_vq7Lu4/maxresdefault.jpg
http://www.justpushstart.com/wp-content/uploads/2012/02/Spec-Ops-The-Line-10.jpg
http://www.shamusyoung.com/twentysidedtale/images/specops1.jpg
Benny
19-10-2015, 11:13 AM
Battlefield 3's Paris Metro map was quite good.
http://www.geeky-gadgets.com/wp-content/uploads/2011/09/Battlefield-3-Beta.jpg
Disco
19-10-2015, 11:25 AM
I always got thoroughly lost once I got inside on that map.
phonics
19-10-2015, 11:36 AM
I always got thoroughly lost once I got inside on that map.
Thats my experience with any Battlefield map.
Disco
19-10-2015, 11:48 AM
Thats my experience with any map.
This would be closer to my gaming experience.
phonics
19-10-2015, 11:55 AM
My gaming life is just trying to run up/over cliffs to get there slightly faster. It's why I gave up on The Witcher/Dragon Age, I think. I just walked up Cliffs until I couldn't and then walked round adding frustration as well as boredom.
Benny
19-10-2015, 12:10 PM
I always got thoroughly lost once I got inside on that map.
Sneaking round behind the enemy was such an easy way to rack up the kills, along with hiding in the pockets by doorways. I used to love that map.
five time
19-10-2015, 01:13 PM
https://youtu.be/l14B3e9LHnk
Best CoD mission for me. The voice acting/atmosphere in that game was seriously good, I've been waiting for a return to WW2 games ever since.
Benny
19-10-2015, 02:16 PM
There's scope for someone to really nail a new WW2 shooter, seeing as the market was done to death in the early CoD games. Graphics these days would be immense, I wish they'd redo BF1942.
Weaver
19-10-2015, 02:33 PM
London in The Getaway: Black Monday was half decent, IIRC, although that must've been 2005-ish.
Bombing around London in a 2002 Corsa :cool:
Benny
19-10-2015, 03:49 PM
Oh, how we could forget...
http://playtime.blog.lemonde.fr/files/2009/11/assassin-s-creed-2.1259317859.thumbnail.jpg
Disco
19-10-2015, 04:59 PM
Is there anywhere that actually bears any real relation to it's real world counterpart? Barring style/architecture and a landmark or two I can't think of any.
phonics
19-10-2015, 05:02 PM
Those ARG games based on you driving places and stuff at best.
Disco
19-10-2015, 05:16 PM
Racing games in general I suppose, at least those that recreate existing circuits.
Is there anywhere that actually bears any real relation to it's real world counterpart? Barring style/architecture and a landmark or two I can't think of any.
GTA V did a cracking job (http://www.gtaist.com/grand-theft-auto-in-real-life/).
Shindig
19-10-2015, 07:24 PM
They did LA alright in LA Noire.
Gray Fox
19-10-2015, 07:47 PM
There's scope for someone to really nail a new WW2 shooter, seeing as the market was done to death in the early CoD games. Graphics these days would be immense, I wish they'd redo BF1942.
This was on my mind before Black Ops 3 was announced. The last WW2 game to my mind was World at War, which was released 6 years ago now.
I'd love to see someone take another go at it. This modern/slightly advanced warfare is starting to wear thin.
And then after WW2 maybe somebody could have a bit of a bash at the zombie games thing, it's probably time.
Yevrah
19-10-2015, 08:25 PM
Oh, how we could forget...
http://playtime.blog.lemonde.fr/files/2009/11/assassin-s-creed-2.1259317859.thumbnail.jpg
Is that the Arse Creed based in Italy?
It is, and it's a great shout. Dunno if any of them are especially accurate but I loved Venice in whichever Ezio one it is. Rome had some great stuff too but there were too many bits I felt were just there to give me somewhere to run through between landmarks.
Yevrah
19-10-2015, 09:04 PM
Doesn't Rome and/or the Vatican appear in two Arse Creed games? One for a tiny bit and then again for a lot longer.
Rome is one of the main settings in.... I want to say Brotherhood but that might be wrong. And then there's an extended bit in the Vatican. I also liked Istanbul in Revelations.
Shindig
20-10-2015, 07:39 AM
You kill the Pope in either 2 or Brotherhood.
wullie
20-10-2015, 12:27 PM
LA Noire's Los Angeles is remarkably accurate (http://www.eurogamer.net/articles/2012-10-09-night-and-the-city) in places, which made it more of a shame that it was largely window dressing for a game that barely used the space.
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