Because what will be the best game ever needs its own thread.
Because what will be the best game ever needs its own thread.
Pretty excited about this. Ordered on PC for the better mods.
I'm seriously considering booking time off to get balls deep into this.
Two weeks after release is probably sensible for new Bethesda game.
Disco speaks the truth.
It will, have faith.
So it seems that it's likely that weapon degradation has been removed.
Skills going I could just about deal with, but I'm not a fan of that.
Console creation kit
Modding on PC Q1 2016, Xbox One Q2, PS sometime after that.
Was reading that one of the producers has played over 300 hours and still not covered everything, I can't wait
300 hours of what, though?
Yeah, that 300 hours quote is such a misleading one.
You could play it for 10,000 hours and if you haven't made every combination of weapon you could legitimately claim to have not covered everything.
And Skyrim was filled with repeatable quests.
And tiny hidden items and notes and shit.
Not a chance that there's that much to do in there.
This game will take over my life I can see it already, booked a week off work on release date
[quote]Here’s the big news: as many suspected, Skills are indeed gone, with their effects rolled into a bounteous system of perks with levels of their own. I’ll explain.Right! So, traditionally Fallout characters have had two sets of stats. The S.P.E.C.I.A.L. system defines primary attributes like strength, agility, and charisma, while Skills governed proficiency in specific, er, skills like lockpicking, melee weapons, and repair. S.P.E.C.I.A.L. points are set when you make a character, while Skills were boosted with points earned as you levelled up. On the side of these, it had a series of Perks, a choice very specific bonuses earned every two levels which either give boosts or unlock new abilities. Well, Skills are now gone, rolled into Perks.
Fallout 4’s new order has no level cap, slightly faster levelling than Fallout 3, no Skills, and a Perk point every level. It has a big chart of 70 perks – each level of S.P.E.C.I.A.L. attribute unlocks another – each of which has five ranks. For example, Bethesda say, “Gunslinger has ranks that up the range of pistols, add a chance to disarm enemies, and even instant limb crippling shots.” Why ditch skills? Bethesda explain:
“The previous Skill system had some confusing parts and ended up spreading your choices too thin. Some of you had questions like: “What’s better, the Charisma SPECIAL, or the Speech Skill? Why are assault rifles in Small Guns?” Additionally many Perks simply raised associated Skills. The Gun Nut Perk in Fallout 3 increased two separate Skills. In Fallout 4, the ranks of Gun Nut act as gates for modifying and crafting weapons. Sneak was a skill in Fallout 3, and you simply increased its value. In Fallout 4 Sneak becomes a Perk that not only makes you harder to detect, but wraps in previous perks like Silent Running and Light Step into its ranks. By wrapping these systems together, it keeps the emphasis on your SPECIALs and the level-up choices more rewarding.”This sounds more interesting to me than Fallout 3’s system. In Fallout 3, levelling up could mean simply getting an insignificant stat boost you’d never notice – especially if you were trying to raise a skill like Lockpicking, which would only meaningfully change with two levels’ worth of points. I dig the sound of every level bringing an actual change. Skill points were a leftover from Black Isle Studios’ original Fallouts, which Bethesda’s game was quite different to, and felt out of place.[/quote]
So, Skyrim with guns then?
They've fucking smashed it. My word Bethesda are good.
never played fallout before is there multiplayer? x
Nope and I hope there never is.
Imagine multiplayer deathmatch with VATS. Beautiful.
Is there a full perk list up anywhere yet?
I agree with Yev on this one.
40 days to go.
Bit more detail on the perks.
http://www.shacknews.com/article/915...rks-identified
I played Fallout 3 pretty obsessively but only for about 2 weeks, and then I felt like I wasn't getting anywhere so sacked it off.
Hoping to get Fallout 4 and get that bug again.
I'm a twit
I'm struggling to work out what to favour from that, but when they're all released I'll know.
If only every company put the level of effort into their games that Bethesda do.
If only they could put a little depth as well as breadth into them...
What would that depth look like?
I don't get the charge if I'm honest.
What games do have character development?
The Witcher?
Possibly, but if it does it's through the medium of cut scenes, which I can take or leave to be honest.
No game I can think of puts you in charge of a character that develops properly. Hell, a lot of films struggle with that, so I've no idea how it can be a fair charge against a game at this point in time.
Until Dawn is the only one I can think of that does it truly successfully.
Plenty of games by the likes of Bioware, Obsidian, Black Isle and others in that ilk have decent character development beyond that of choosing their next skill.
I love the Witcher games but I'd argue that they're more a great portrayal of a well-defined character rather than allowing player-driven development.
I'm wondering if I have another 100 hour game in me this year.
Blimey, where to start.
How about depth of character, story, and systems. Bethesda have a long history of making great worlds with very little in them.
Characters: How many good ones can you name?
Story: Morrowind main quest and Dark Brotherhood from Oblivion, other than that? Not so much.
Systems: Simplistic in the extreme, this one isn't even up for debate.
They aren't bad games (often broken at release but that's hardly uncommon), I've enjoyed some of them enormously and sunk countless hours into them but deep they are not. WHICH IS FINE, but imagine how much better they could be.
They're trying to be different games to character driven, story centric games though. It's a bit like criticising Minecraft on that basis.
No argument about the systems though, which get dumber on every release.
New trailer:
I've just cum.
Yay! Pre-rendered something-or-other! Even if this is great, its too close to MGS for me to bounce straight in. Damn open-world fatigue.
MGS wasn't properly open world so you'll be fine shinners.
It's the tone of that video that made me hard and not just the content.
I disagree but not entirely. Plus there's also the fact I've got my eye on the Witcher and need to get Bloodborne off the clock. 2015's been one of those years.
All the videos in for SPECIAL now.
http://bethesda.net/#en/events/game/.../2015/09/10/24
20 days to go.
http://vault111.com/
Fan made but you can have a play with stats.