How the fuck did I get a promotion?
How the fuck did I get a promotion?
Grenades eh? Nothing can go wrong here.
Haven't died yet. Calling it a win.
Pure heroics. Shot an alien right in the noggin, you did.
So with Long War 2 you have this infiltration business I've already mentioned, and you can set this up for multiple missions at a time. So no sooner had I done that one than another infiltration was finished (or rumbled, I guess, as it only got to 80% or so) and I went into the mission. So you've got multiple squads prepped for a mission at a time presumably. And the higher your infiltration counter before you're forced to launch it the less enemies you should have to face.
So I've just done said second mission.
Vowels is promoted to Lance Corporal and will be going down the hero-medic route I had him as last time, hopefully.
Mahow also becomes a Lance Corporal. Now his class gets a gizmo that can stun enemies, so for his skill up I've upgraded it so that even if he misses it'll still disorient them. Now Mahow had a fairly glorious end to the mission. Mike had got himself shot spectacularly in the back by an alien wrong'un and he was seconds from bleeding out when Mahow picked him up, slung him over his shoulder, climbs a drainpipe and gets to the rooftop evacuation point, getting Mike airlifted out. This was the last turn where this could have happened or Mike would have bled out and died.
it wasn't all bad for Mike though, he managed three kills before he had to get Mahow on white knight duty and was promoted to technical. That's like Ital, so he'll have rockets and flamethrowers.
Ital gets to Lance Corporal and I improve the accuracy of his rockets because fuck me, by default you may as well fire those bastards with your eyes closed. Baz gets his first promotion and becomes a gunner. He also copped a sore one and will be out for about a month. It wasn't a good day for the Baz / Mike tag team.
Old Man Welby joins the others in Lance Corporalhood and gets the Death From Above skill. Pew pew!
Patje doesn't die on his (her) first mission this time and becomes a specialist, which means he has a little robo-chum and hacks and stuff.
And lastly Shindig becomes a Shinobi, which I suppose makes sense given they share some letters. Him and Cord will hopefully become murderous swordbros.
I must say that in Long War 2 shit escalates really quickly. You can quite easily find yourself swamped by enemies even if you're being relatively cautious. They have done other things to balance that out (grenades seem to be on cooldowns rather than one-and-down, you have more soldiers of your own,in your squads to start with, I'm sure others will become apparent) but it's really tricky. I'll be interested to see how grindy I end up finding it and whether I end up completing this save and / or how many TTHers die really quite soon.
It's all incredibly polished though and of all the new classes, weapons, mechanics, etc. there's nothing I've seen yet that's seemed to be of a lesser quality than the stuff Firaxis made.
Eat shit, Cord.
I'm a real hero.
Also, I can't wait to play this mod possibly tomorrow.
Only DLC worth it is Shen's Last Gift?
I didn't buy the others because I wasn't bothered enough for the price, whereas I am more than happy to pay for big robots. The Alien Hunters sounded nightmarish and the cosmetic stuff I'd be all over if it were about £2.
Okay, Shinobi's on my list of alternative usernames. Rad.
Why no Townsend . Any custom classes in use Welbz?
You'll be next, just didn't have enough rookies to fit everybody in.
No custom classes other than what Long War adds and my robots once I get to those missions. Decided to trust LW for now and not go mental with the mods.
Towns 'The Downs' End.
Special skill, chimping out.
Also:
http://www.pcgamer.com/long-war-2-guide/
Jesus Christ I've been massively underthinking this. Thank goodness I'm only two missions in.
I just played the opening mission before I get balls deep into Long War (thanks for that link btw) and the rustiness is real.
It's also nice to see that percentages still mean shit.
I put 3 in good positions and on overwatch to deal with the sectoid. First one misses, second gets a graze and the third only does like 3 damage. Glorious.
At least I have a job rather than being a contemptible sponge.
Glad to hear Welby. You should do one of these let's play things, I don't know if you have a velvet voice but I'm sure you have the wit to entertain us.
I'm using a whole raft of extra mods on mine. Also made some of my own custom classes which are on the workshop and also rather scarily among the ones recommended by Haystacks Horace... high praise indeed. Got a new class pack in the works for when War of the Chosen is released also.
I did consider doing some recorded missions in full but I didn't know how easy that would be without paying for software. I don't have Disco's smooth tones, as anybody who's multiplayered with me can attest.
That mission I did there was fucking flawless. partly through stuff I've already learned and partly because of a nifty trick I picked up during that mission.
Firstly, now I know how infiltration works! And that sometimes you just need to ignore a mission, even if the rewards look tempting.
Secondly, a strategy. So I had Cord (a fast-moving Shinobi) in my squad where I had to get to a data cache and collect it. The map was essentially three big buildings. One further away, where the cache was, one in the middle, and the one I started behind. I spied a patrol making my way between the first two but managed to avoid it. When sizing up the gap between the second and the third I had a problem. There was another small patrol and some civilians who'd give the game away if they saw me, and the odds of my getting all eight of my guys across this gap without being spotted and ending up in a favourable position seemed very slim. However, Cord could make a circuitous trip around a big truck, behind the civilians and into the cache building in just a couple of turns I could get the rest of my guys set up across various levels of the middle building (rooftop, ledges, ground floor, both inside and out) so I'd have a good point to adapt to any attacks without being all clumped together in a mess waiting to happen.
My first bit of good luck was that the data cache building was empty, so Cord could open the door to it and slip inside and get the objective, meanwhile the patrols got roughly into the middle of the gap between him and the rest of the team. The second bit of luck also taught me something (that I may or may not have forgotten from the base game.) When I activated the cache with Cord it alerted all the enemies to me despite me not being in their line of sight. So they started moving but I had the rest of the gang on overwatch so they started dishing out the damage, a couple of other dudes I was oblivious to came inside with Cord (who soon exited the building to attack shit with his sword) and while I had some luck in the ensuing gunfight I got them mopped up without too much drama and gave me some ideas for strategies on future missions.
It also totally made me understand how with a Shinobi there are certain mission types you could totally solo, like exfiltrating VIPs. And I may well try that in future, because those would make your initial infiltration an absolute doddle, meaning you had less enemies to avoid and if you were careful you could probably breeze through.
Not gonna lie though, if / when I try one of them I'm totally going to savescum it the first time.
Anyway.... Promotions!
Cord is up to Corporal, and gains an ability that lets him (at a percentage chance, I assume) parry melee attacks and counter with his sword. And also makes him more dodgy. In every sense.
Sama gets his first promotion and also becomes a swordy, Shinobi type.
Randrew gets his first leg up too and is a Ranger, meaning he's a rifleman but with a sawn-off shotgun too.
P_3 makes Lance Corporal and gets an ability to make a shot that ignores two sets of armor. That could really help when it comes to clearing out weaker foes.
Horace (is he dead?) is promoted to sharpshooter duties.
Phonics is yet another Lance Corporal. I've improved his explosiveyness and given him a chance to start destroying cover.
Hmmm, I think I've just sent my WHOLE SQUAD out on infiltrations thinking that they were normal missions :\
They are, you just need to decide carefully how you're going to approach missions (once you've got at least a promotion on enough people to have classes and the associated tactical decisions) and make sure you can complete the infiltration.
So over on the right hand side you've got the time remaining to launch the mission in days and hours and then as you build your squad you'll see your infiltration time change. If it's less than the time remaining your infiltration will be 100% complete and the enemy will be weaker. The lower the percentage complete, the stronger they'll be. So especially early doors any mission where you can't complete infiltration will be a big risk, potentially.
My main tips would be:
Build a lab early and don't turn your nose up at the basic research project. When your in for the long haul these early investments pay off.
Don't bother putting your reaistance members on supplies until you've assigned a soldier to the region and cleared out the faceless who will otherwise steal a %. Keep the rebels tasked on Intel and you will detect missions earlier giving more time to infiltrate.
Yeah, I'm mostly going for the intel at the moment. Might have a look at basic research soon.
Did a mission (was about 88% or so infiltrated) and everything was going great.
Then, when I was a turn away from EVACing everyone (I had done about half or so, included the 3 I rescued) and bastard reinforcements turned up.
I did have a hearty lol at a sectoid mind controlling one of my guys then the aliens took a turn to try and kill him. After failing they sent him to a soldier who was just outside the EVAC zone and made him drop a grenade at their feet.
They went out, in pieces, together.
Timing your evac flare is something else I'm learning to worry about quickly, and again I can't remember if it works differently to the base game. Did it have a timer originally?
The flare? I don't believe so.
If it was a set area it was timed.
I also downloaded the true concealment thing which is boss.
Timers don't start until you're discovered.
I considered getting that one It would certainly turn the opening of missions into a more pure stealth thing.
Use this: https://obsproject.com/download
It's an absolute piece of piss.
Complete with red tomato and green pepper themed gear.
Poor William.
Also, I absolutely love 'Fleche'.
I have a link to an easy setup guide as well if you need it Webly.
Don't ask me you absolute bastard.
As if the Akehurst Boy's got shot
In hospital in my new Arsenal top.
I'm a twit
Not only is Patje still not dead, he's been promoted to allow his robot buddy ("Byte") to go and zap enemies. What a time to be alive. That sex change op did him the world of good.
Some other promotions as well but I'm only going to mention notable / interesting stuff henceforth. Everybody at least has a class now. I've got both GTS and AWC now so I can start to get some bonuses on the go.
Anyway, until if/when I decided to do anything more substantial here's a video of Ital using a flamethrower.
It's the shades Ian. They protect me.
First mission higher than 'acceptable' on LW2
Even Ainsley picked up a package.
Seriously feared that my best Shinobi was going to get fucked up. I did a fleche with him and he ended up getting flanked by 4 or 5 unseen guys including a sectoid who made him spaz out. Luckily I put the revive protocol on my specialist who removed that status and he went back to killing aliens with his sword.
Shouldn't have gloated.
Next mission I lost 5 of the 8 I took (including Ainsley ), largely because everyone was missing like crazy.
Sharshooters missing 75% or so shots, ugh.
@Sir Andy Mahowry You being careful with your infiltrations? I dunno if I'll pay for it but I'm still early doors and being seriously picky.
Was thinking of doing a proper video thing this weekend but have a last-minute parental visit to deal with so that may be off the cards.
Not entirely.
I was just jumping into everything. Now that I'm running low on troops I'm having to start being a bit more picky.
Yeah, I've rejected quite a few and the missions have, so far, been pretty forgiving because I've been on 100%+. Not that I know if your infiltration keeps getting better over 100%.
Generally there is no benefit in going in to a mission with less than 100% infiltration. This is because unlike the vanilla game your soldiers will gain more experience from successful mission completion than from kills. Best way to level up your rookies is to send out lots of four man squads and infiltrate to 100% or more which will cut down the number of enemies and make completion easier. There is also little point killing all the enemies either, as the difficulty ramps up you'll be happy just getting in and out. The smaller squad size also means that the mission completion experience is divided amongst four rather than 8 or however many. At some point it will probably be too dangerous to send out small squads though but it's a good tactic early on.
You also don't get to keep the corpses from dead enemies so racking up the kill count serves little purpose. Though there are a couple mission types where you can keep the corpses and going in under infiltrated will mean more enemies and a tougher mission but more corpses at the end of it.
Horace (who definitely hasn't just disappeared) has removed his concealing headscarf and turned into the behatted Townsend.
Toggle Spoiler
I wish I could 'drool' or 'cool' it but for some reason the enemies weren't moving.
It was a 200% infiltrated mission though and there was a clear path to the evac zone so I reckon I could have gone past even if they were moving.
Taken a while, but this has just caught my eye. Can I have a tldr about the thread and the game please?
Tl;dr the game: turn-based alien shooting.
Tl;dr the thread (or the size of it, which is why I imagine you ask): Me naming my squad after people who post in this thread. And potentially soon doing let's-play style things.